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<blockquote data-quote="molonel" data-source="post: 3456499" data-attributes="member: 10412"><p>Feral minotaurs, warforged ninjas and Red Wizard of Thay circlejerks are ALWAYS more work for the DM. I'm sorry, but at this point, I have to fall back on experience.</p><p></p><p>I'm a powergamer, man. I just don't sit around dreaming up novels to push my PCs through. I confess that walking through rulesbooks finding little combinations of game elements that break the game puts me at half mast below the equator, or better.</p><p></p><p>And I've even MADE the big, tearful puppy dog eyes you're making right now about the warforged ninja.</p><p></p><p>As a DM, I simply have to draw the line somewhere. And the whole warforged ninja in a 7th Sea campaign is one of those situations that smacks of other players getting their human rogues or human fighters overshadowed. If I'm wrong, then I'm wrong, but I've seen it happen too many times, and quite frankly, I trust my gut on this one.</p><p></p><p>One of my strengths, as a DM, and my players have commented on this without nudging from me, is my ability to make sure ALL of the players are participants in the story. Party balance is an important factor in this, in my opinion.</p><p></p><p></p><p></p><p>Is this where I cue Bon Jovi's "Shot Down in a Blaze of Glory?"</p><p></p><p>It's that whole "not mechnically broken" thing that I disagree with. Whether or not the warforged is mechanically broken is a matter of some disagreement among gamers.</p><p></p><p></p><p></p><p>Shrug. Okay, so I'm arrogant. When a player wants to play something inappropriate for the setting I'm running, that is a conflict that needs to be resolved. I already know I run a good game, and if that's a deal breaker for the PC, I've also said that I'm willing to let that infinitely creative PC take the driver's seat and DM the game. </p><p></p><p>The truth is, I'm actually an EXTREMELY lenient DM/GM. But even I have my limits. And, truthfully, so do you.</p><p></p><p></p><p></p><p>That's a nice sentiment, but I both agree and disagree. I have a STRONG player emphasis in my games. I've played with the DMs who wouldn't allow players to interrupt the novel they were writing in their mind. I @#$#@ing hate that kind of DMing. The reason I usually deny things like the warforged ninja is because there are certain sorts of character concepts that tend to overshadow the group. </p><p></p><p>The warforged are also a character race from a very specific D&D setting. I've been told they play a part in the backstory of that world. Great. If I'm playing Eberron, I think I'd have to allow it because the race plays a part in that world. But no, they really don't fit in my fantasy homebrewed world. I've had half-dragon shadowdancer monks who studied mystical secrets at the feet of gold dragon mentors and half-celestial barbarian/fighter spiked-chain wielding monsters with feats from Sean K. Reynolds's Anger of Angels. But warforged just doesn't fit in my game.</p><p></p><p>If that makes me uncreative and arrogant, oh well. My players don't seem to mind.</p></blockquote><p></p>
[QUOTE="molonel, post: 3456499, member: 10412"] Feral minotaurs, warforged ninjas and Red Wizard of Thay circlejerks are ALWAYS more work for the DM. I'm sorry, but at this point, I have to fall back on experience. I'm a powergamer, man. I just don't sit around dreaming up novels to push my PCs through. I confess that walking through rulesbooks finding little combinations of game elements that break the game puts me at half mast below the equator, or better. And I've even MADE the big, tearful puppy dog eyes you're making right now about the warforged ninja. As a DM, I simply have to draw the line somewhere. And the whole warforged ninja in a 7th Sea campaign is one of those situations that smacks of other players getting their human rogues or human fighters overshadowed. If I'm wrong, then I'm wrong, but I've seen it happen too many times, and quite frankly, I trust my gut on this one. One of my strengths, as a DM, and my players have commented on this without nudging from me, is my ability to make sure ALL of the players are participants in the story. Party balance is an important factor in this, in my opinion. Is this where I cue Bon Jovi's "Shot Down in a Blaze of Glory?" It's that whole "not mechnically broken" thing that I disagree with. Whether or not the warforged is mechanically broken is a matter of some disagreement among gamers. Shrug. Okay, so I'm arrogant. When a player wants to play something inappropriate for the setting I'm running, that is a conflict that needs to be resolved. I already know I run a good game, and if that's a deal breaker for the PC, I've also said that I'm willing to let that infinitely creative PC take the driver's seat and DM the game. The truth is, I'm actually an EXTREMELY lenient DM/GM. But even I have my limits. And, truthfully, so do you. That's a nice sentiment, but I both agree and disagree. I have a STRONG player emphasis in my games. I've played with the DMs who wouldn't allow players to interrupt the novel they were writing in their mind. I @#$#@ing hate that kind of DMing. The reason I usually deny things like the warforged ninja is because there are certain sorts of character concepts that tend to overshadow the group. The warforged are also a character race from a very specific D&D setting. I've been told they play a part in the backstory of that world. Great. If I'm playing Eberron, I think I'd have to allow it because the race plays a part in that world. But no, they really don't fit in my fantasy homebrewed world. I've had half-dragon shadowdancer monks who studied mystical secrets at the feet of gold dragon mentors and half-celestial barbarian/fighter spiked-chain wielding monsters with feats from Sean K. Reynolds's Anger of Angels. But warforged just doesn't fit in my game. If that makes me uncreative and arrogant, oh well. My players don't seem to mind. [/QUOTE]
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