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An Examination of Differences between Editions
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<blockquote data-quote="Raven Crowking" data-source="post: 3456770" data-attributes="member: 18280"><p>I also left out that he could go to 7-11 and buy ice cream. Which is, IMHO, about as relevant. I don't think that anyone needs to <em>spell out</em> that someone else can run their own game (although, it <em>has</em> been spelled out upthread).</p><p></p><p>In fact, I think I mentioned more than once that an idea not appropriate for <em>this</em> campaign might be appropriate for <em>another</em>. I didn't say who was running that other game.</p><p></p><p></p><p></p><p></p><p>This is a problem why?</p><p></p><p>In your example, if Ryan insisted on his game, he'd be sitting alone. And, honestly, that is how it should be. No one has a right to have the DM cater to them; no one has the right to have the players cater to him. The DM creates a <em>desire</em> for the players to play the game he presents, or he does not. If he does not, then he shouldn't be DMing (or at least not DMing for that group).</p><p></p><p>Of course, your example assumes that Todd is the best GM for that group. If that's the case, then why wouldn't the group let Todd GM?</p><p></p><p>OTOH, the usual scenario I've seen is similar to this: you gathered in your home for a game of D&D, assuming Ryan would run his ongoing 7th Sea campaign. Todd is this new guy that works with Kathy. Todd mentions he'd like to play a Warforged Ninja. Bob, Billy, and Kathy are all playing "normal" characters, but they decide to support Todd's "creativity" and the DM consents to the character.</p><p></p><p>Within one to four sessions, Bob notices that his human rogue can't hold a candle to Todd's character. So he decides to create something that can.</p><p></p><p>Shortly thereafter, Billy notices that everyone is paying attention to Todd's and Bob's characters (<em>What in the seven hells are those things?!?!</em>), so he chimes in with his character. His BOEF character is a shocker, no doubt, and one that the NPCs literally <em>cannot</em> ignore! And the DM, having said Yes to Todd and Bob really doesn't feel that he can say No to Billy.</p><p></p><p>Finally, Kathy pipes up....I mean, after all, she's the only non-freak in a party of freaks, and the least effective character to boot.</p><p></p><p>At some point someone, Ryan or Bob, or Billy, or Kathy, usually, says "Hm...doesn't sound like a 7th sea game anymore." Todd doesn't care, because what he really wanted was a campaign with warforged ninjas in it! However, Ryan no longer cares about the game. Nor does Bob, or Billy, or kathy. And it collapses.</p><p></p><p>Shortly thereafter, Todd starts his Warforged Ninjas game. And, because Todd didn't care about the group when he wanted to play the Warforged Ninja in the first place, he doesn't care now either. What he really wants to do is show off his Kewl DM-PCs. His game folds fast, and Todd leaves in a sulk.</p><p></p><p>Ryan, Bob, Billy, and Kathy are left with the wreckage. Inevitably, Bob, Billy, and Kathy ask Ryan, "Why didn't you just say No to that Warforged Ninja crap in the first place?" Hopefully, they manage to pull together a good game again, but Ryan might be done with it for a while. Maybe one of the others is a competent DM, maybe not. Ryan takes up fishing.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3456770, member: 18280"] I also left out that he could go to 7-11 and buy ice cream. Which is, IMHO, about as relevant. I don't think that anyone needs to [i]spell out[/i] that someone else can run their own game (although, it [i]has[/i] been spelled out upthread). In fact, I think I mentioned more than once that an idea not appropriate for [i]this[/i] campaign might be appropriate for [i]another[/i]. I didn't say who was running that other game. This is a problem why? In your example, if Ryan insisted on his game, he'd be sitting alone. And, honestly, that is how it should be. No one has a right to have the DM cater to them; no one has the right to have the players cater to him. The DM creates a [i]desire[/i] for the players to play the game he presents, or he does not. If he does not, then he shouldn't be DMing (or at least not DMing for that group). Of course, your example assumes that Todd is the best GM for that group. If that's the case, then why wouldn't the group let Todd GM? OTOH, the usual scenario I've seen is similar to this: you gathered in your home for a game of D&D, assuming Ryan would run his ongoing 7th Sea campaign. Todd is this new guy that works with Kathy. Todd mentions he'd like to play a Warforged Ninja. Bob, Billy, and Kathy are all playing "normal" characters, but they decide to support Todd's "creativity" and the DM consents to the character. Within one to four sessions, Bob notices that his human rogue can't hold a candle to Todd's character. So he decides to create something that can. Shortly thereafter, Billy notices that everyone is paying attention to Todd's and Bob's characters ([i]What in the seven hells are those things?!?![/i]), so he chimes in with his character. His BOEF character is a shocker, no doubt, and one that the NPCs literally [i]cannot[/i] ignore! And the DM, having said Yes to Todd and Bob really doesn't feel that he can say No to Billy. Finally, Kathy pipes up....I mean, after all, she's the only non-freak in a party of freaks, and the least effective character to boot. At some point someone, Ryan or Bob, or Billy, or Kathy, usually, says "Hm...doesn't sound like a 7th sea game anymore." Todd doesn't care, because what he really wanted was a campaign with warforged ninjas in it! However, Ryan no longer cares about the game. Nor does Bob, or Billy, or kathy. And it collapses. Shortly thereafter, Todd starts his Warforged Ninjas game. And, because Todd didn't care about the group when he wanted to play the Warforged Ninja in the first place, he doesn't care now either. What he really wants to do is show off his Kewl DM-PCs. His game folds fast, and Todd leaves in a sulk. Ryan, Bob, Billy, and Kathy are left with the wreckage. Inevitably, Bob, Billy, and Kathy ask Ryan, "Why didn't you just say No to that Warforged Ninja crap in the first place?" Hopefully, they manage to pull together a good game again, but Ryan might be done with it for a while. Maybe one of the others is a competent DM, maybe not. Ryan takes up fishing. RC [/QUOTE]
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