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General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="I'm A Banana" data-source="post: 3457630" data-attributes="member: 2067"><p>Either extreme leads to a lot of unhappy players, though. What Hussar is saying (feeling like the DM is saying their imagination is better than the players') might not be what you've experienced, but it's a story I've certainly heard before. A DM who feels that any little departure from their one true vision is going to destroy the game, and who tenaciously clings to a very narrow outline of what can and cannot be, using their authority like a bludgeon and not a guiderail. I've also heard the story about a DM who allows anything and then can't pull it all together, who throws in the kitchen sink and who just can't motivate anything from it, who refuses to use his authority as a guiderail, leaving the players adrift in a sea of nothingness without any sort of unified tone, feel, or setting. </p><p></p><p>Again, it's just important to find what works for each group, or even for each game (I've alternated between the restrictive and permissive styles myself with the same group, depending on what I wanted).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3457630, member: 2067"] Either extreme leads to a lot of unhappy players, though. What Hussar is saying (feeling like the DM is saying their imagination is better than the players') might not be what you've experienced, but it's a story I've certainly heard before. A DM who feels that any little departure from their one true vision is going to destroy the game, and who tenaciously clings to a very narrow outline of what can and cannot be, using their authority like a bludgeon and not a guiderail. I've also heard the story about a DM who allows anything and then can't pull it all together, who throws in the kitchen sink and who just can't motivate anything from it, who refuses to use his authority as a guiderail, leaving the players adrift in a sea of nothingness without any sort of unified tone, feel, or setting. Again, it's just important to find what works for each group, or even for each game (I've alternated between the restrictive and permissive styles myself with the same group, depending on what I wanted). [/QUOTE]
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An Examination of Differences between Editions
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