Mostlyjoe
Explorer
Originally posted on RPG.net [4E] A idea for a 'third' book for setting. - RPGnet Forums But I thought I'd throw it here to see if anyone else liked this idea.
The idea in a nut shell is to add a 3rd book in the setting material for each of the published Campaign settings. This book would be built much like Open Grave/Dragonomicon. It would give tiered NPC groups and encounters iconic to the setting. It would flesh out the examples in the Campaign guide, and have a modular toolkit approach much like Dungeon Delve did. So for example Eberron would feature Heroic tiered Spy encounters, a 3-5 page blurb expanding on the Spy groups in Eberron, and 'monster' stat blocks for that encounter. Then the next would be Paragon tier Drow encounters featuring a Skill Challenge, etc, etc. The book would include a tear away map of the smaller encounters. A counterpoint to the Campaign Guide big world maps. While the Campaign Guide features a little of this, this book would be the expansion beyond the intro adventures given.
In keeping with the naming convention of Player's Guide, Campaign Guide, I think this module could be called Adventure Guide. So. Forgotten Realm Adventure Guide, Eberron Adventure Guide, etc.
Personally I don't find the adventures to be as useful as the 'setting/monster' books like Open Grave and Manual of the Planes. And this would fill that nitch of good monsters and encounters I could play with. So, EnWorld. What do you think?
The idea in a nut shell is to add a 3rd book in the setting material for each of the published Campaign settings. This book would be built much like Open Grave/Dragonomicon. It would give tiered NPC groups and encounters iconic to the setting. It would flesh out the examples in the Campaign guide, and have a modular toolkit approach much like Dungeon Delve did. So for example Eberron would feature Heroic tiered Spy encounters, a 3-5 page blurb expanding on the Spy groups in Eberron, and 'monster' stat blocks for that encounter. Then the next would be Paragon tier Drow encounters featuring a Skill Challenge, etc, etc. The book would include a tear away map of the smaller encounters. A counterpoint to the Campaign Guide big world maps. While the Campaign Guide features a little of this, this book would be the expansion beyond the intro adventures given.
In keeping with the naming convention of Player's Guide, Campaign Guide, I think this module could be called Adventure Guide. So. Forgotten Realm Adventure Guide, Eberron Adventure Guide, etc.
Personally I don't find the adventures to be as useful as the 'setting/monster' books like Open Grave and Manual of the Planes. And this would fill that nitch of good monsters and encounters I could play with. So, EnWorld. What do you think?
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