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An idea for a "third" book in the Campaign Setting sets.
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<blockquote data-quote="Mostlyjoe" data-source="post: 4968248" data-attributes="member: 56540"><p>Originally posted on RPG.net <a href="http://forum.rpg.net/showthread.php?t=479234" target="_blank">[4E] A idea for a 'third' book for setting. - RPGnet Forums</a> But I thought I'd throw it here to see if anyone else liked this idea.</p><p> </p><p>The idea in a nut shell is to add a 3rd book in the setting material for each of the published Campaign settings. This book would be built much like <strong>Open Grave/Dragonomicon</strong>. It would give tiered NPC groups and encounters iconic to the setting. It would flesh out the examples in the Campaign guide, and have a modular toolkit approach much like Dungeon Delve did. So for example Eberron would feature Heroic tiered Spy encounters, a 3-5 page blurb expanding on the Spy groups in Eberron, and 'monster' stat blocks for that encounter. Then the next would be Paragon tier Drow encounters featuring a Skill Challenge, etc, etc. The book would include a tear away map of the smaller encounters. A counterpoint to the Campaign Guide big world maps. While the Campaign Guide features a little of this, this book would be the expansion beyond the intro adventures given.</p><p> </p><p>In keeping with the naming convention of Player's Guide, Campaign Guide, I think this module could be called <strong>Adventure Guide. </strong>So. Forgotten Realm Adventure Guide, Eberron Adventure Guide, etc.</p><p> </p><p>Personally I don't find the adventures to be as useful as the 'setting/monster' books like Open Grave and Manual of the Planes. And this would fill that nitch of good monsters and encounters I could play with. So, EnWorld. What do you think?</p></blockquote><p></p>
[QUOTE="Mostlyjoe, post: 4968248, member: 56540"] Originally posted on RPG.net [URL="http://forum.rpg.net/showthread.php?t=479234"][4E] A idea for a 'third' book for setting. - RPGnet Forums[/URL] But I thought I'd throw it here to see if anyone else liked this idea. The idea in a nut shell is to add a 3rd book in the setting material for each of the published Campaign settings. This book would be built much like [B]Open Grave/Dragonomicon[/B]. It would give tiered NPC groups and encounters iconic to the setting. It would flesh out the examples in the Campaign guide, and have a modular toolkit approach much like Dungeon Delve did. So for example Eberron would feature Heroic tiered Spy encounters, a 3-5 page blurb expanding on the Spy groups in Eberron, and 'monster' stat blocks for that encounter. Then the next would be Paragon tier Drow encounters featuring a Skill Challenge, etc, etc. The book would include a tear away map of the smaller encounters. A counterpoint to the Campaign Guide big world maps. While the Campaign Guide features a little of this, this book would be the expansion beyond the intro adventures given. In keeping with the naming convention of Player's Guide, Campaign Guide, I think this module could be called [B]Adventure Guide. [/B]So. Forgotten Realm Adventure Guide, Eberron Adventure Guide, etc. Personally I don't find the adventures to be as useful as the 'setting/monster' books like Open Grave and Manual of the Planes. And this would fill that nitch of good monsters and encounters I could play with. So, EnWorld. What do you think? [/QUOTE]
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