koesherbacon
First Post
I've come up with a little idea for my group to try out and I'd like to hear what you all think about this idea.
I decided to try to let my players spend experience points in character development. They don't have to and if they don't spent the points they'll level up quicker. On the other hand, if they spend the points, they can have a little bit more character development in between levels.
Here's the idea:
Experience Point Purchases
What can be purchased?
Any thoughts?
Thanks for any input
I decided to try to let my players spend experience points in character development. They don't have to and if they don't spent the points they'll level up quicker. On the other hand, if they spend the points, they can have a little bit more character development in between levels.
Here's the idea:
Experience Point Purchases
- Experience points can be spent to gain additional character development.
- These Experience Point Purchases can only be spent when in town or camping while adventuring. You cannot spend these points if we stop playing in the middle of an adventure without resting.
- These rules are still in alpha development, the prices might change as we play with these rules
What can be purchased?
- Skill ranks can be purchased for 200 xp for class skills, and 500 xp for non-class skills.
- The maximum skill rank you can have without purchasing additional skill ranks (see below) is equal to your character level. (10 for 10th level characters). If you purchase additional skill ranks, the maximum is equal to your character level +3. (13 for 10th level character).
- Basic and Advanced Feats can be purchased, but you can only purchase 1 additional feat per level.
- Basic feats can be purchased for 600 xp.
- These include feats like Stealthy, Power Attack, Skill Focus, etc.
- Advanced feats can be purchased for 1,250 xp.
- These include feats like Exotic Weapon Training, Metamagic Feats, Crafting Magic Item Feats, etc.
- If you have a question about whether a feat would be basic or advanced, just ask. We’ll figure it out.
- Basic feats can be purchased for 600 xp.
- Additional spells can be learned or added to a spellbook for 400 × Spell Level xp, but you can only add 2 spells per level.
- These spells must already be available to your character.
- You can only add spells from your class’s available spells.
- And you can only add spells of the spell levels you can cast.
- Additional class features can be purchased for 2,000 xp, but you can only add 1 class feature per 2 levels.
- This gives you an additional use or uses of a class feature you already have, like bardic training, lay on hands, channel energy, etc.
- Learn the 1st level class feature from another class for 4,000 xp, but you can only add 1 of these features per 4 levels.
- This is sort of like mini-multi-classing
- For instance, if you want bardic knowledge but do not want to take a level in bard, you can learn that class feature this way
- After purchasing this ability, it can be improved upon up with the rules above for gaining additional uses of class features (2,000 xp)
- Languages can be learned from two sources, but you can only learn 2 languages per 2 levels
- You can spend 2,000 xp and learn 2 languages immediately but not be able to learn anything else for 2 levels, or you can spend 1,000 at one level and another 1,000 xp the following level. I hope that made sense.
- To learn a language from a book it costs 1,000 xp.
- To learn another language from another person (PC or NPC) it costs 500 xp.
Any thoughts?
Thanks for any input
