Levistus's_Leviathan
5e Freelancer
I've been thinking about this for awhile, but I think I've settled on something solid. Let me explain, and then please give your thoughts in the comments.
I dislike the 5e Frightened Condition. I love the idea, I love how it's also often paired with the Charmed condition, but I don't like how it works, mechanically at least. It just doesn't fit how fear responses work in the real world. And I know, I know, before anyone says "D&D doesn't have to be realistic, because it's a fantasy game!", I agree most of the time, but I think that having the Frightened condition be a bit more realistic to how people work would be a good thing to have.
People typically have 3 responses to things that they are afraid of. Everyone know "Fight or Flight", but "Freeze" is also a very common reaction. And when someone is scared of something, you can't always predict which of those responses someone will have. So, in place of the Frightened condition from the base of the game, I propose the following Frightened condition:
1. The Frightened creature must use its turn to attack the source of this condition, and may not move away from it.
2. The Frightened creature can’t willingly move closer to the source of its fear. While within line of sight of the source of its fear, the creature has disadvantage on all attack rolls and ability checks made against it.
3-4. The Frightened creature is incapacitated and its movement is halved.
What do you think? Any ideas to tweak this version of the condition, or to change the character options that frighten enemies (Leonin Roar, Oath of Conquest, etc)?
I dislike the 5e Frightened Condition. I love the idea, I love how it's also often paired with the Charmed condition, but I don't like how it works, mechanically at least. It just doesn't fit how fear responses work in the real world. And I know, I know, before anyone says "D&D doesn't have to be realistic, because it's a fantasy game!", I agree most of the time, but I think that having the Frightened condition be a bit more realistic to how people work would be a good thing to have.
People typically have 3 responses to things that they are afraid of. Everyone know "Fight or Flight", but "Freeze" is also a very common reaction. And when someone is scared of something, you can't always predict which of those responses someone will have. So, in place of the Frightened condition from the base of the game, I propose the following Frightened condition:
Frightened
Roll 1d4 to determine the result of the condition, consulting the results below to determine the effect of being Frightened, the effect lasting until the effect causing this condition ends.1. The Frightened creature must use its turn to attack the source of this condition, and may not move away from it.
2. The Frightened creature can’t willingly move closer to the source of its fear. While within line of sight of the source of its fear, the creature has disadvantage on all attack rolls and ability checks made against it.
3-4. The Frightened creature is incapacitated and its movement is halved.
What do you think? Any ideas to tweak this version of the condition, or to change the character options that frighten enemies (Leonin Roar, Oath of Conquest, etc)?