An Insane Encounter

FitzTheRuke

Legend
In talking on the thread "Too Much?" www.enworld.org/showthread.php?t=224501

I was challenged to try a single encounter that had:

Monster Fight
Trap Fight
Environment Skill Challenge
Social Skill Challenge

My scenario was:

A large cavern with several exits and quite a drop to the bottom. Mine cart tracks that bridge the cavern, splitting and going several ways. The party begins working their way accross when goblins, hobgoblins, and maybe a few orcs surround them from different sides. Then some goblins at the bottom set the track-bridges on fire. So we have collapsing bridges, archery fire, and a group of hobgoblins make it out to (seemingly) meet the party in melee. But the leader of this hobgoblin group is tired of being sent on the suicide missions (attack the party on a burning bridge?) but he knows the orcs will kill his men if he refuses, so he attempts to parlay while in the middle of this fight. He'll try to get past them and out of the mine to leave, but they may be able to convince him to help them. Then some goblins roll some mine-carts down the tracks to knock the struggling party members off.

Fight: Goblins & Orcs
Trap: Rolling mine-carts
Environment: Falling, Burning Bridges
Social: Hobgoblin negotiation

So how did it go?

Well I'll try to give a more detailed account later, as it's really late right now, but the quick answer is:

Not only was it possible to pull off, but it turned out to be the best encounter I've run in 13 games of 4E! It really was a lot of fun!

Fitz

To be continued....
 

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Okay, quick version before I go to bed:

I should mention: Just to make it even MORE of a challenge, (and to spite the naysayers) I ran it WITHOUT FIGURES or a GRID!

The party:

Eladrin Fighter
Elf Rogue
Tiefling Wizard
Half-Elf Ranger
Dragonborn Cleric

The party, working their way into a mine (fought some goblins at the entrance last week) spot a light up ahead and douse the wizard's light spell. The rogue sneaks up and can hear two goblins bickering around the corner. He makes a noise to lure them around the corner - but only one comes, holding a torch, while the other stays well back, ready to run.

Sure enough, the lured goblin is killed, and the other runs screaming. The party chases, but they lose him as they enter a large cavern. Two mine-cart tracks lead from where the party is, out over bridges to a wooden central platform, where they meet seven single tracks, which head in mutiple directions into mine tunnels, some up quite a steep incline, and others down. A small ore-lift tower is beside the platform. The eladrin spots an Orc in heavy armour gesturing from one of the upper tunnels and then ducking back into the shadows.

A trap! Everyone thinks.

But the only other way to go is to quit, so the Wizard and Ranger (odd choice I thought) sneak out along the tracks into the middle. They gesture that they can see goblins hiding in one of the lower tunnels. They also spot a pile of furs near the bottom of the bridges that lead from the party's position to the platform. At any rate the rogue and eladrin fighter sneak up to join them. Still no attack comes. So the Dragonborn Cleric runs across to the platform.

Sure enough, that got their attention. More than they bargained for.

Init is rolled, and some of the goblin minions running out of the lower tunnel are shot down before the pile of furs shuffles to reveal an Ogre! Who slams its greatclub into the supports for one of the bridges, knocking one of the two escape routes down, and almost taking the Dragonborn (he was halfway across) down with it.

The orc runs out of the upper tunnel with three goblin minions, who rush down the sloping track towards the fight, feebly tossing javelins at the Eladrin fighter's shield. Three hobgoblins appear from one of the side tunnels and begin running across another track-bridge towards the rogue, who comes out to meet them. The wizard attempts to put the Ogre to sleep, hoping to save the other bridge.

As the rogue and first hobgoblin clash, the hobgoblin makes a hand gesture that suggests he wants to parlay. They play-fight to "make it look good" while negotiating a mercinary deal. This goes on for a few rounds while other things are happening. The gist is the hobgoblin is tired ot taking orders from the orc, who he hates, and is looking for a better offer. The hobgoblin behind the first is following his lead, but has his doubts.

The Eladrin fighter moves up the track towards the armoured Orc, who has drawn a longbow and shot the Wizard, bloodying her. The fighter meets some goblin minions first, who he spends some time swinging at (rolling like crap.) The ogre yawns off the sleep and smashes the party's exit. To make matters worse, a few of the goblins on the ground have gotten past the ranger's kill-zone and have set the platform on fire from the ground.

While this is going on three orc archers show up, along with a loud squeaking noise. Two goblins launch a rock-filled mine cart down from one of the higher tunnels. At this point the encounter is worth about 1500 XP. Far beyond what the party should handle if I wasn't making it very difficult for all the monsters to get into the fight at the same time. (And a few of them not even trying.)

I've got to speed this up, so I'll give you the highlights:

The Eladrin Fighter Tide of Ironed a few goblins off the bridge, and went solo against the orc.
The rogue managed to get the hobgoblins to help, promising pay he didn't have (that will come back later) and they shot the orc archers, and killed a few goblin minions, and provided flanking against the ogre eventually.

The mine-cart knocked the Cleric off a bridge, but he caught a support beam and was able to slow his fall. The wizard jumped INTO the cart, which cruised off into a dark tunnel, hit a block when the track ran out, and tossed her into a wall.
The rogue fell when the platform collapsed from fire, but I rolled snake-eyes on the 2D6 damage, so he did a perfect break-fall. He got up and helped the Cleric, being at the bottom of the cavern was fighting the Ogre by himself. (It was a 350XP 4th level elite brute, perhaps a young ogre.)
The Eladrin Fighter fey-stepped down to join the group at the bottom, sliding down the roof of a gnomish settlement in the feywild (I love fey step!)

Everyone had been bloodied at least once over, all of them used thier dailies, action points, and almost all their encounters. And the wizard had gone down once, brought up by a healing word.

I had the edge on rolls most of the night, but they came back with a vengeance in the last few rounds (and I rolled very, VERY badly with the ogre, who never hit anyone after knocking the bridges down in spite of a +12 to hit!) So there was quite a bit of luck involved.

The whole thing could have been a TPK if the rogue had failed to bluff-out the hobgoblins, and if a few attacks had timed-out a bit differently, though it also could have gone far MORE in the parties favor (if the Ogre had fallen asleep, if the cleric hadn't rolled 1 three rounds in a row, if the fighter had not missed his cleave attacks on the minions early on.)

Eventually the Ogre and Orc were taken down, (one of the hobgoblins dropped too) and the few remaining goblin minions ran for it.

I think that's most of it.

Any questions?

Fitz
 

FitzTheRuke said:
Well I'll try to give a more detailed account later, as it's really late right now, but the quick answer is:

Not only was it possible to pull off, but it turned out to be the best encounter I've run in 13 games of 4E! It really was a lot of fun!

Awesome. That makes me so happy.

What happened with the Rogue/Hobgoblins?
Where (if ever) did the game slow down?
Did the gridlessness ever make people confused about their location? If so, how easy was it to bring them up to speed?
Are you doing any sort of temp/fake leveling up?
Was that the finale encounter?
What else happened in the session?
How long did that encounter take in game time and real time?
If you had tried to run that encounter in 3.x, how different would it have been for you and in what ways? In other words, did the mechanics of the system work favorably towards quick and fun resolutions, or would it have been just as easy (or difficult) to run in third edition?
Do you think that sort of... uber-encounter will be something you'll try again? Is it more suited to big finale fights than lesser fights?
Will you try to employ the multi-layer style into random encounters? If so, will it be timed (rounds-wise) to get more difficult as they fight... sort of like how this one seemed to get bigger and nastier?

I know I should have more questions... but I don't right now. Thanks again for giving it a whirl!
 

That sounds like an absolutely awesome encounter. My hat goes off to you; well-planned and well-executed! I think I'm going to start a 4th Ed game soon with the PHB lite, and I'll definitely include a multi-pronged encounter like this! :)
 


ThirdWizard said:
And this is at first level! Wow! Good work!
1st level really shouldn't be that much fun. Doesn't feel like D&D to me...

I am already dreading the fact that there are still two new 3.5 campaigns ready to start in my group. Paizo must immediately abandon 3E and go 4E. I want all existing paths converted ASAP.
 

Mustrum_Ridcully said:
1st level really shouldn't be that much fun. Doesn't feel like D&D to me...

lol

I am already dreading the fact that there are still two new 3.5 campaigns ready to start in my group. Paizo must immediately abandon 3E and go 4E. I want all existing paths converted ASAP.

I've some bad news for you, you may want to sit down...
 



Thanks everyone for the compliments. I thought it would be really tricky, but it went off great. I can see potential pitfalls were it COULD have gone all wrong, but it didn't.

That One Guy said:
What happened with the Rogue/Hobgoblins?

You mean at the end, when they found out the party couldn't afford to pay them? Well, they were really pissed off and I ran another smaller social encounter. The hobgoblins weren't in good enough shape to believe they could take the party by that point, so the party easily managed to avoid a fight, but the hobgoblins took all the loot from the bodies, moved some ladders around to get out of the pit, and left. (The players left their backpacks up hear the mine entrance, so they will eventually find them seriously looted.) The best result of the social encounter would have had the hobgoblins stick around to help, but the party failed at that.

That One Guy said:
Where (if ever) did the game slow down?

Honestly, it was only slow getting started, as they spent quite a bit of time sneaking across to the platform and arguing over the plan. The orc could clearly see them doing all this from his vantage point at the top tunnel, but he was waiting to order the attack when the party was surrounded and could cut off their escape.

That One Guy said:
Did the gridlessness ever make people confused about their location? If so, how easy was it to bring them up to speed?

I drew the complicated track layout on a small piece of paper and put little dots in pencil on where anyone was at any given point if there were questions. I suppose I could have ran it with figures if I'd drawn it all on a mat, but I like my really cinematic fights grid-less because you remember them as if you were there instead of from a god's-eye view. Also, with the multiple layers of up & down I think it's easier to visualize without a 2D grid.

That One Guy said:
Are you doing any sort of temp/fake leveling up?

I will, but this was our second session of our campaign. They are at about 500-600 XP each at the end of it.

That One Guy said:
Was that the finale encounter?

Nope. The orc-boss was just an underboss for the guy further down. I'd say it's likely to be the climax, in that there won't be a bigger fight next week. I'm not sure I could do bigger.

That One Guy said:
What else happened in the session? How long did that encounter take in game time and real time?

Not much. A bit of role-playing. We had to cut down early as a few of us have wives or girlfriends who are sick and were calling us to come home. My 3 year old daughter is also sick, as well as my wife. The session started late and ended early, clocking in at about 2 hours.

That One Guy said:
If you had tried to run that encounter in 3.x, how different would it have been for you and in what ways? In other words, did the mechanics of the system work favorably towards quick and fun resolutions, or would it have been just as easy (or difficult) to run in third edition?

Hmmm. I have to admit, I'm not a big fan of 3.x. I was really enthusiastic about 3.0 and then again about 3.5 (hoping it would fix everything, but it fixed things that weren't broken, and left other things alone.) So I may be a bit "biased" in my answers, but basically, first off, I doubt I would have attempted it (obviously not at first level). But for the sake of arguement, at a level this big an encounter could be survivable, I think it would have slowed down enough to have players stop paying attention to other's turns, which then bogs the whole thing down. I'd have had a lot of trouble keeping track of all the monsters (Let's see, there were 11 goblin minions, 3 orc archers, 3 hobgoblins, 1 orc commander and 1 ogre - 19 monsters) I think the main problem would have been that I'm not sure you could throw this many monsters at a 3.x party without one of 2 things happening:

1: The party has no chance, and gets killed
2: The monsters are such low CR that they aren't really dangerous, needing 19 or 20 to hit.

This fight was incredibly threatening without actually losing anyone. In fact, the players were REALLY not sure they could possibly survive it, but they all did. (And I didn't fudge anything, although I role-played the goblin minions who ran when the Ogre went down instead of commiting suicide trying to stab at low-hp party members.)

So yes, I think you might be able to do something similar in 3.x if you were well-versed, but not this, and not at this level, and I doubt to this level of success.

That One Guy said:
Do you think that sort of... uber-encounter will be something you'll try again? Is it more suited to big finale fights than lesser fights?

For sure. The variety needs to be kept up, so I wouldn't use it often, and I'd use it for big "set pieces" but not necessarily for finale fights, as I think even those need to jump around between bigger and smaller, or it gets a bit formulaic. (Like in this instance I might make the finale smaller because most of the Boss's big guns are already toast from that fight.)

That One Guy said:
Will you try to employ the multi-layer style into random encounters? If so, will it be timed (rounds-wise) to get more difficult as they fight... sort of like how this one seemed to get bigger and nastier?

Can't say I ever use random encounters, if by RE you mean "Roll on a chart to see what they fight next" If you mean throw unsuspecting wandering monsters into the mix... maybe. I like to often do a delay and add more to an encounter as things progress. It's really a role-playing the monsters thing where I decide their plan, and not everyone acts accordingly. For instance, the Orc archers and the Goblins with the mine-cart arrived at round 3 because the goblins couldn't get the cart moving (as they were ordered to) and had to call the archers back to help them. (I didn't roll for this - I just threw it into the story, part of my out-of-game reason being to escalate the tension, as the elves could hear the cart coming before it arrived, and to give the party a few rounds before EVERYTHING was after them.) Out-of-game reasons and story reasons bounce back and forth for me, so sometimes it's hard to tell which came first

Thanks for reading!

Fitz
 

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