Hussar
Legend
MerricB has a fantastic thread started over here at Random Post with a Cave Neat idea.
Reading through, something struck me immediately about the approaches players take to this sort of thing. Compare these two posts:
Now, first off, I'm not saying there is anything wrong with either approach. Please, don't think I'm trying to say one is better. But, I do find that these two illustrate two very different approaches to gaming.
MattColville takes a very traditional approach. Instead of assuming anything, he asks the DM for more information. The DM is the source of all facts in the game world and the player then uses those facts to come up with a plan of action.
OTOH, anest1s makes presumptions. He has a spear and a belt and a dagger, none of which were specified previously. He didn't ask if he had these things, he simply assumed that he did and handed these facts to the DM. This is a much more "new school" approach to gaming where the divide between player and DM is blurrier than before. The player has editorial control over the world - at least in a limited fashion - and can add details to the narrative without the DM's permission.
To me, it was very interesting to see these two approaches juxtaposed one on top of the other in the thread.
Something I would like to see more of in DMing advice, and perhaps player advice as well, is a clearer description of these two approaches, which approach a given game intends to take, and what to do when the two approaches clash.
After all, I've seen DM's get very intense when the player starts adding in details without asking. OTOH, I've seen players fumble and stumble around because they're looking to the DM to provide more details instead of coming up with their own.
Reading through, something struck me immediately about the approaches players take to this sort of thing. Compare these two posts:
Hm, does it seem like the grooves have been made or used recently?
What am I wearing? What time of day is it? What kind of weather?
I stay still, but ready to defend myself if needed. I keep my breath. I blink my eyes, thinking that I may be able to see more clearly in some moments. I wont attack unless attacked, but if something attacks me I will either throw the spear, and draw the dagger if it is still in my belt, or use the spear and my fists. I will try not to move too much though, I don't want to cause an other fall.
Now, first off, I'm not saying there is anything wrong with either approach. Please, don't think I'm trying to say one is better. But, I do find that these two illustrate two very different approaches to gaming.
MattColville takes a very traditional approach. Instead of assuming anything, he asks the DM for more information. The DM is the source of all facts in the game world and the player then uses those facts to come up with a plan of action.
OTOH, anest1s makes presumptions. He has a spear and a belt and a dagger, none of which were specified previously. He didn't ask if he had these things, he simply assumed that he did and handed these facts to the DM. This is a much more "new school" approach to gaming where the divide between player and DM is blurrier than before. The player has editorial control over the world - at least in a limited fashion - and can add details to the narrative without the DM's permission.
To me, it was very interesting to see these two approaches juxtaposed one on top of the other in the thread.
Something I would like to see more of in DMing advice, and perhaps player advice as well, is a clearer description of these two approaches, which approach a given game intends to take, and what to do when the two approaches clash.
After all, I've seen DM's get very intense when the player starts adding in details without asking. OTOH, I've seen players fumble and stumble around because they're looking to the DM to provide more details instead of coming up with their own.