KDLadage
Explorer
NOTE: Please move all comments to this thread: HERE
I have been thinking about something lately... just an idea, really. Nothing more. And before you read this, please understand that I am not claiming that anything is broken, shafted or needs to be changed...

All animals use d8s for hit points. All beasts use d10s. Constructs: 10; Dragons 12 and so on...
Yet Humans, Elves and so on have hit points based entirely upon the class they enter -- as if the class is somehow a sub-species classificiation. I know why this is like this: it was a hold-over from earlier editions of the game. Still, I have to wonder...
What if humans were defined as having a hit die type of d10; elves use a d8; Half-Orcs use a d12; Gnomes and Halflings use a d6 and so on...
What then, if each character/creature here were given 1 hit die as a baseline for thier hit points, before any classes were chosen. For purposes of this hit-die, all PCs are considered as having the full 100% of the maximum (a human PC starts, thus, with a 10 hit points, modified for Con).
Finally, what then would happen if classes, instead of having a hit-die associated with them, had a hit-die progression instead? By this I mean something like this:
Barbarian, Fighter, Paladin, Ranger: +1 HD per level
Cleric, Druid: +1 HD per 2 levels
Bard, Rogue, Monk: +1 HD per 3 levels
Sorcerer, Wizard: +1 HD per 4 levels
This way, a human Sorcerer at 20th level would have a total of 6d10 hit points (1HD to start, + 5HD for 20 leevls of Sorcerer), while a Halfling Sorcerer at 20th level would ahve a total of 6d6 hit points (1 HD to start, +5HD for 20 levels of Sorcerer).... and so on...
Thoughts?
I have been thinking about something lately... just an idea, really. Nothing more. And before you read this, please understand that I am not claiming that anything is broken, shafted or needs to be changed...

All animals use d8s for hit points. All beasts use d10s. Constructs: 10; Dragons 12 and so on...
Yet Humans, Elves and so on have hit points based entirely upon the class they enter -- as if the class is somehow a sub-species classificiation. I know why this is like this: it was a hold-over from earlier editions of the game. Still, I have to wonder...
What if humans were defined as having a hit die type of d10; elves use a d8; Half-Orcs use a d12; Gnomes and Halflings use a d6 and so on...
What then, if each character/creature here were given 1 hit die as a baseline for thier hit points, before any classes were chosen. For purposes of this hit-die, all PCs are considered as having the full 100% of the maximum (a human PC starts, thus, with a 10 hit points, modified for Con).
Finally, what then would happen if classes, instead of having a hit-die associated with them, had a hit-die progression instead? By this I mean something like this:
Barbarian, Fighter, Paladin, Ranger: +1 HD per level
Cleric, Druid: +1 HD per 2 levels
Bard, Rogue, Monk: +1 HD per 3 levels
Sorcerer, Wizard: +1 HD per 4 levels
This way, a human Sorcerer at 20th level would have a total of 6d10 hit points (1HD to start, + 5HD for 20 leevls of Sorcerer), while a Halfling Sorcerer at 20th level would ahve a total of 6d6 hit points (1 HD to start, +5HD for 20 levels of Sorcerer).... and so on...
Thoughts?
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