Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
An Interview with Lawrence Whitaker of the Design Mechanism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charles Dunwoody" data-source="post: 7834755" data-attributes="member: 17927"><p>Lawrence Whitaker agreed to discuss all things <a href="http://thedesignmechanism.com/" target="_blank">Design Mechanism</a> with me including <strong>Mythras</strong> and the upcoming <strong>Lyonesse</strong> and <strong>Casting the Runes</strong> RPGs.</p><p></p><p style="text-align: center">[ATTACH=full]114980[/ATTACH]</p><p></p><p>I asked Lawrence for the history behind the Design Mechanism and what role he serves in the company. Lawrence said that he is a co-founder along with Peter Nash. The Design Mechanism was started in 2010 to produce <strong>RuneQuest 6</strong> after working on <strong>RuneQuest</strong> for Mongoose. When the license reverted to Chaosium in 2015 they created the <a href="http://thedesignmechanism.com/store.php%23!/Mythras/p/70233425" target="_blank">Mythras RPG</a> <a href="https://www.drivethrurpg.com/product/191475/Mythras" target="_blank">(Mythras RPG PDF)</a> and continue to support it with supplements like the superhero adventure <a href="https://www.drivethrurpg.com/product/247862/TDM124-Agony--Ecstasy?affiliate_id=6138" target="_blank">Agony & Ecstasy</a>, settings like <a href="https://www.drivethrurpg.com/product/139443/Mythic-Britain?affiliate_id=6138" target="_blank">Mythic Britain</a>, and licensed properties like <a href="https://www.drivethrurpg.com/product/149843/Luther-Arkwright-Roleplaying-Across-the-Parallels?affiliate_id=6138" target="_blank">Luther Arkwright</a>.</p><p></p><p>I asked for details on Lawrence’s RPG design background and which RPG work he created is his favorite. Lawrence explained that he started writing for Chaosium in 1985. He worked on <strong>RuneQuest</strong> and <strong>RuneQuest II</strong> with Peter Nash for Mongoose Publishing. His favorite RPG work is <strong>Mythras</strong>.</p><p></p><p><strong>Mythras</strong> is a d100 RPG with five types of magic and well tested rules. I asked Lawrence why a <strong>D&D</strong> or <strong>Pathfinder</strong> player might try it. He said try <strong>Mythras</strong> to have a different experience. The rules are simple and well put together with a known reputation for quality. There is not a lot of bloat but the rules deal with various levels of different complexity. Combat is tactical and innovative. The settings are well researched and well written. It offers a different experience. Give it a try and bring ideas back to your <strong>D&D</strong>/<strong>Pathfinder</strong> games. The Design Mechanism also strives for excellence. Quality in anything is well worth checking out.</p><p></p><p>I asked Lawrence what matters the most to him when he works on an RPG. What leads to quality? His response was mechanics. Mechanics must support the genre of the RPG. If you’re tying to emulate anything, the mechanics and setting must work hand in hand. RPGs are made up of various subsystems and these subsystems must work together to avoid problems. <strong>Mythras</strong> is elegant, functionally rewarding, and the various subsystems work together seamlessly.</p><p></p><p><strong>Mythras </strong>is not the only RPG Lawrence plays. His game group has played <strong>Starfinder</strong> and <strong>D&D 5E</strong>. They have also played <strong>Agon</strong>, <strong>Powered by the Apocalypse</strong> RPGs, and <strong>Swords & Wizardry</strong>. He really enjoys trying out new RPGs as well as writing and publishing them.</p><p></p><p style="text-align: center">[ATTACH=full]114981[/ATTACH]</p><p></p><p><strong>Mythras</strong> enjoys continuing support. The <a href="http://thedesignmechanism.com/resources/Press_Releases/Lyonesse%20RPG%20Press%20Release.pdf" target="_blank">Lyonesse RPG</a> will be released next year for the system, licensed and approved by Splatterlight Press. It will be self-contained and powered by <strong>Mythras</strong>. Lawrence described the setting as consisting of an archipelago between England and France that is said to have sunk in the modern age. The RPG spins out of a setting created by Jack Vance. The books are evocative and filled with interesting characters and the RPG will follow suit. It combines traditional European folklore with violent action. The setting has a complex set of magical rules. Some humans can use faerie magic which is a less powerful form. Higher level magic works through demon summoning. The demons work magic on behalf of the sorcerer.</p><p></p><p>Lawrence sees self-contained RPGs, with the rules included in the core book, making a return. Lyonesse, for example, includes the needed Mythras rules in the core book. This is not to say that individual supplements and adventures aren’t important as well. While adventures never sell as well as core books since GMs need them but players do not, they are needed to show support for the core books.</p><p></p><p>The Design Mechanism is publishing an upcoming RPG that uses the Gumshoe system. <a href="http://thedesignmechanism.com/resources/Casting%20the%20Runes%20Press%20Release%20260719.pdf" target="_blank">Casting the Runes</a> will be released in early 2020. Paul St. John Mackintosh is the designer writing the RPG. M. R. James wrote the short story the RPG is based on.</p><p></p><p>In both the short story and RPG, academics investigate folklore that is entrenched in religious significance that borders on the supernatural. The RPG concentrates on investigation and atmosphere. It is not <strong>Call of Cthulhu</strong> with existential horror, but is instead about demons and spirits looking to corrupt the soul, not take over the world. A Kickstarter is planned for the fall of 2019 to create artwork and provide prestigious printing options. The RPG itself will be a beautiful book, reflecting in real world quality craftsmanship the fictional book filled world of academics investigating folklore contained in its pages.</p><p></p><p>While Kickstarter is a means to open up the possibility of a finely made RPG book, Lawrence says that he is skeptical that kickstarter is able to add to the hobby in a significant way. Instead, Kickstarters with simple goals that get something into print that otherwise couldn’t be otherwise created are the way to go.</p><p></p><p>On the other hand, Lawrence sees RPG community and connecting with a larger community as worthy goals and one that might grow the hobby as a byproduct. He recently attended an RPG event that involved Ed Greenwood in costume narrating stories. It was locally staged and well attended. Ed didn’t run an RPG himself, but spun adventures about fantastic worlds that reached a broader audience. Lawrence would like to see more grassroots events like this bring together RPG players with those who do not currently play RPGs.</p><p></p><p>I invited Lawrence to share any final thoughts with EN World readers. He said to give the Design Mechanism a try. Try <a href="http://thedesignmechanism.com/resources/TDM110%20Mythras%20Imperative.pdf" target="_blank">Mythras Imperative</a>, the <strong>Mythras</strong> quickstart, as a free download. Experience something new and innovative. You may find something more enjoyable in play, so give us a go.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 7834755, member: 17927"] Lawrence Whitaker agreed to discuss all things [URL='http://thedesignmechanism.com/']Design Mechanism[/URL] with me including [B]Mythras[/B] and the upcoming [B]Lyonesse[/B] and [B]Casting the Runes[/B] RPGs. [CENTER][ATTACH type="full"]114980[/ATTACH][/CENTER] I asked Lawrence for the history behind the Design Mechanism and what role he serves in the company. Lawrence said that he is a co-founder along with Peter Nash. The Design Mechanism was started in 2010 to produce [B]RuneQuest 6[/B] after working on [B]RuneQuest[/B] for Mongoose. When the license reverted to Chaosium in 2015 they created the [URL='http://thedesignmechanism.com/store.php%23!/Mythras/p/70233425']Mythras RPG[/URL] [URL='https://www.drivethrurpg.com/product/191475/Mythras'](Mythras RPG PDF)[/URL] and continue to support it with supplements like the superhero adventure [URL='https://www.drivethrurpg.com/product/247862/TDM124-Agony--Ecstasy?affiliate_id=6138']Agony & Ecstasy[/URL], settings like [URL='https://www.drivethrurpg.com/product/139443/Mythic-Britain?affiliate_id=6138']Mythic Britain[/URL], and licensed properties like [URL='https://www.drivethrurpg.com/product/149843/Luther-Arkwright-Roleplaying-Across-the-Parallels?affiliate_id=6138']Luther Arkwright[/URL]. I asked for details on Lawrence’s RPG design background and which RPG work he created is his favorite. Lawrence explained that he started writing for Chaosium in 1985. He worked on [B]RuneQuest[/B] and [B]RuneQuest II[/B] with Peter Nash for Mongoose Publishing. His favorite RPG work is [B]Mythras[/B]. [B]Mythras[/B] is a d100 RPG with five types of magic and well tested rules. I asked Lawrence why a [B]D&D[/B] or [B]Pathfinder[/B] player might try it. He said try [B]Mythras[/B] to have a different experience. The rules are simple and well put together with a known reputation for quality. There is not a lot of bloat but the rules deal with various levels of different complexity. Combat is tactical and innovative. The settings are well researched and well written. It offers a different experience. Give it a try and bring ideas back to your [B]D&D[/B]/[B]Pathfinder[/B] games. The Design Mechanism also strives for excellence. Quality in anything is well worth checking out. I asked Lawrence what matters the most to him when he works on an RPG. What leads to quality? His response was mechanics. Mechanics must support the genre of the RPG. If you’re tying to emulate anything, the mechanics and setting must work hand in hand. RPGs are made up of various subsystems and these subsystems must work together to avoid problems. [B]Mythras[/B] is elegant, functionally rewarding, and the various subsystems work together seamlessly. [B]Mythras [/B]is not the only RPG Lawrence plays. His game group has played [B]Starfinder[/B] and [B]D&D 5E[/B]. They have also played [B]Agon[/B], [B]Powered by the Apocalypse[/B] RPGs, and [B]Swords & Wizardry[/B]. He really enjoys trying out new RPGs as well as writing and publishing them. [CENTER][ATTACH type="full"]114981[/ATTACH][/CENTER] [B]Mythras[/B] enjoys continuing support. The[B] [/B][URL='http://thedesignmechanism.com/resources/Press_Releases/Lyonesse%20RPG%20Press%20Release.pdf']Lyonesse RPG[/URL] will be released next year for the system, licensed and approved by Splatterlight Press. It will be self-contained and powered by [B]Mythras[/B]. Lawrence described the setting as consisting of an archipelago between England and France that is said to have sunk in the modern age. The RPG spins out of a setting created by Jack Vance. The books are evocative and filled with interesting characters and the RPG will follow suit. It combines traditional European folklore with violent action. The setting has a complex set of magical rules. Some humans can use faerie magic which is a less powerful form. Higher level magic works through demon summoning. The demons work magic on behalf of the sorcerer. Lawrence sees self-contained RPGs, with the rules included in the core book, making a return. Lyonesse, for example, includes the needed Mythras rules in the core book. This is not to say that individual supplements and adventures aren’t important as well. While adventures never sell as well as core books since GMs need them but players do not, they are needed to show support for the core books. The Design Mechanism is publishing an upcoming RPG that uses the Gumshoe system. [URL='http://thedesignmechanism.com/resources/Casting%20the%20Runes%20Press%20Release%20260719.pdf']Casting the Runes[/URL] will be released in early 2020. Paul St. John Mackintosh is the designer writing the RPG. M. R. James wrote the short story the RPG is based on. In both the short story and RPG, academics investigate folklore that is entrenched in religious significance that borders on the supernatural. The RPG concentrates on investigation and atmosphere. It is not [B]Call of Cthulhu[/B] with existential horror, but is instead about demons and spirits looking to corrupt the soul, not take over the world. A Kickstarter is planned for the fall of 2019 to create artwork and provide prestigious printing options. The RPG itself will be a beautiful book, reflecting in real world quality craftsmanship the fictional book filled world of academics investigating folklore contained in its pages. While Kickstarter is a means to open up the possibility of a finely made RPG book, Lawrence says that he is skeptical that kickstarter is able to add to the hobby in a significant way. Instead, Kickstarters with simple goals that get something into print that otherwise couldn’t be otherwise created are the way to go. On the other hand, Lawrence sees RPG community and connecting with a larger community as worthy goals and one that might grow the hobby as a byproduct. He recently attended an RPG event that involved Ed Greenwood in costume narrating stories. It was locally staged and well attended. Ed didn’t run an RPG himself, but spun adventures about fantastic worlds that reached a broader audience. Lawrence would like to see more grassroots events like this bring together RPG players with those who do not currently play RPGs. I invited Lawrence to share any final thoughts with EN World readers. He said to give the Design Mechanism[B] [/B]a try. Try [URL='http://thedesignmechanism.com/resources/TDM110%20Mythras%20Imperative.pdf']Mythras Imperative[/URL], the [B]Mythras[/B] quickstart, as a free download. Experience something new and innovative. You may find something more enjoyable in play, so give us a go. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
An Interview with Lawrence Whitaker of the Design Mechanism
Top