Rugult
On Call GM
So I intend to run a campaign set in the Bloodstone Marches (desert) of the Iron Kingdoms. The premise is going to be a group of religious characters going off into the desert in search of a lost holy artifact. I intend to have the PC's accompanied by a varied assortment of NPCs who will act in various roles (scholar, mechanik, some guards, workers, etc).
Now I am trying to think of various different plot elements to add that could 'spice up' the campaign. So far I've only really been able to think of one thing to do that is out of the norm'
Basically, before the party departs they will be given a journal. This journal will be magically enchanted so that anything they write in it is relayed back to the Church they are working for. So I was thinking of actually giving the players a journal and have one different PC write in it every session.
Any thoughts from the faceless masses?
Now I am trying to think of various different plot elements to add that could 'spice up' the campaign. So far I've only really been able to think of one thing to do that is out of the norm'
Basically, before the party departs they will be given a journal. This journal will be magically enchanted so that anything they write in it is relayed back to the Church they are working for. So I was thinking of actually giving the players a journal and have one different PC write in it every session.
Any thoughts from the faceless masses?