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<blockquote data-quote="Tsyr" data-source="post: 57845" data-attributes="member: 354"><p>Well, first, I'd move ranger to the list of classes that have bab as a class skill... check their BAB progression, they improve as a fighter.</p><p></p><p>Of course, even given that, I personaly wouldn't use it... I like it how it is. If I wanted to play something like that, I'd play shadowrun or something. Something more based on raw skills is fine, I do like several games that work more that way... I just happen to like the way DnD does it too.</p><p></p><p>I've always saw these sort of posts as sort of "fixing what isn't broke". I mean, I have no problem with different rules, but when I see posts about "How to get the classes out of DnD", "How to get the levels out of DnD", and so forth.. Well, I wonder why these people are playing DnD and not GURPS or something similar. </p><p></p><p>Mind you, I realise your idea is a lot less drastic... It's more akin to, I suppose, weapon specialization in 2E, maybe. </p><p></p><p>Of course you could say the same about me using an alt ranger, but at least then I'm not actualy changing rules, just adding a new class (since the old ranger is still open, just renamed)... or the fact that I use Sov Stone magic system... So maybe I shouldn't talk <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>One other thing... I think you should work out a way to acknowledge a third rank of combat... Right now you only have "those that are good at combat" and "those that are bad at combat"... But you really should have a way to do classes that are so-so at combat (Like monks and rogues), instead of just lumping them in the "bad at combat" group.</p><p></p><p>I also sort of wonder how balaned this might be in the long run... I mean, what if you factored in skill focus? What would happen if a wizard dedicated all his skill points into fighting? I guess you could have upper limits (One group can only improve 1 per level, one group only 1 per 2 levels, one group only....) but then, what's the point of the skill system in the first place then? I guess that's my biggest problem. I could see that this could work, with enough effort, but I think in the end you would have jumped through a lot of hoops to, in the end, change very little.</p><p></p><p>Also, are you planning to take strength out of the picture? It sounded sorta like that at one point. That's a bad idea, IMO... It only makes sense for a guy with an 18 strength to be able to do more damage hitting you with a Big Stick(TM) than a punny guy who can barely swing it.</p></blockquote><p></p>
[QUOTE="Tsyr, post: 57845, member: 354"] Well, first, I'd move ranger to the list of classes that have bab as a class skill... check their BAB progression, they improve as a fighter. Of course, even given that, I personaly wouldn't use it... I like it how it is. If I wanted to play something like that, I'd play shadowrun or something. Something more based on raw skills is fine, I do like several games that work more that way... I just happen to like the way DnD does it too. I've always saw these sort of posts as sort of "fixing what isn't broke". I mean, I have no problem with different rules, but when I see posts about "How to get the classes out of DnD", "How to get the levels out of DnD", and so forth.. Well, I wonder why these people are playing DnD and not GURPS or something similar. Mind you, I realise your idea is a lot less drastic... It's more akin to, I suppose, weapon specialization in 2E, maybe. Of course you could say the same about me using an alt ranger, but at least then I'm not actualy changing rules, just adding a new class (since the old ranger is still open, just renamed)... or the fact that I use Sov Stone magic system... So maybe I shouldn't talk :) One other thing... I think you should work out a way to acknowledge a third rank of combat... Right now you only have "those that are good at combat" and "those that are bad at combat"... But you really should have a way to do classes that are so-so at combat (Like monks and rogues), instead of just lumping them in the "bad at combat" group. I also sort of wonder how balaned this might be in the long run... I mean, what if you factored in skill focus? What would happen if a wizard dedicated all his skill points into fighting? I guess you could have upper limits (One group can only improve 1 per level, one group only 1 per 2 levels, one group only....) but then, what's the point of the skill system in the first place then? I guess that's my biggest problem. I could see that this could work, with enough effort, but I think in the end you would have jumped through a lot of hoops to, in the end, change very little. Also, are you planning to take strength out of the picture? It sounded sorta like that at one point. That's a bad idea, IMO... It only makes sense for a guy with an 18 strength to be able to do more damage hitting you with a Big Stick(TM) than a punny guy who can barely swing it. [/QUOTE]
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