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An odd idea...
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<blockquote data-quote="Reynard" data-source="post: 57936" data-attributes="member: 467"><p>Interesting idea. I have considered this in the past, and what i came up with as a balancing factor is the following:</p><p></p><p>a) All classes get the same number of skill points per level, prbably 6. A Feat can add 1 per level.</p><p></p><p>b) Break down weapons skills into approximately 4 groups - Swords, Axes/Maces/Clubs, Poles/Staves/Spears, Bows/X-Bows, like that.</p><p></p><p>c) High BAB classes get all the skills as clas skills, and down the line, so that Wizards and Sorcerors have no weapon class skills. In order to fight, they need to buy them cross class.</p><p></p><p>What this does (in theory - I have not tested it) is maintain the ability of Fighters, etc... to use all weapons (by spending their extra skill points on weapon skills), while at the same time limiting the combat efectiveness of those classes that are in the medium to weak range. However, I am not sure how to deal with the newfound skill points for Wizards and Sorcerors, though many have argued that those classes need more skill points as it is.</p><p></p><p>Also, maybe Unarmed could be an exclusive skill to monks?</p></blockquote><p></p>
[QUOTE="Reynard, post: 57936, member: 467"] Interesting idea. I have considered this in the past, and what i came up with as a balancing factor is the following: a) All classes get the same number of skill points per level, prbably 6. A Feat can add 1 per level. b) Break down weapons skills into approximately 4 groups - Swords, Axes/Maces/Clubs, Poles/Staves/Spears, Bows/X-Bows, like that. c) High BAB classes get all the skills as clas skills, and down the line, so that Wizards and Sorcerors have no weapon class skills. In order to fight, they need to buy them cross class. What this does (in theory - I have not tested it) is maintain the ability of Fighters, etc... to use all weapons (by spending their extra skill points on weapon skills), while at the same time limiting the combat efectiveness of those classes that are in the medium to weak range. However, I am not sure how to deal with the newfound skill points for Wizards and Sorcerors, though many have argued that those classes need more skill points as it is. Also, maybe Unarmed could be an exclusive skill to monks? [/QUOTE]
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