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An odd idea...
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<blockquote data-quote="Jack Haggerty" data-source="post: 58222" data-attributes="member: 89"><p>Several months I thought about a similar system...</p><p></p><p>Instead of BAB, you'd have skills that looked like:</p><p></p><p>Unarmed Attack</p><p>Melee Attack (swords)</p><p>Melee Attack (axes)</p><p>Melee Attack (clubs)</p><p>Ranged Attack (bows)</p><p>Ranged Attack (thrown weapons)</p><p></p><p>And so on...</p><p></p><p>Melee Attacks would be Str-based skills, and Ranged would be Dex-based. Which ones were class-skills or cross-class skills would depend on class. Weapon Focus would revert to Skill Focus for the appropriate attack skill.</p><p></p><p>I also thought about a Dodge skill, and a Parry skill to use as opposed skill checks against the Attack rolls.</p><p></p><p>And I also thought about turning the Saving throws into skills.</p><p></p><p>The idea was that now you could become very good at a single weapon to the exclusion of all others, or become competent in many weapons.</p><p></p><p>Skill points, epecially for fighter-types, would necessarily have to be increased.</p><p></p><p>I never really got past the "thinking about it" stage, though.</p></blockquote><p></p>
[QUOTE="Jack Haggerty, post: 58222, member: 89"] Several months I thought about a similar system... Instead of BAB, you'd have skills that looked like: Unarmed Attack Melee Attack (swords) Melee Attack (axes) Melee Attack (clubs) Ranged Attack (bows) Ranged Attack (thrown weapons) And so on... Melee Attacks would be Str-based skills, and Ranged would be Dex-based. Which ones were class-skills or cross-class skills would depend on class. Weapon Focus would revert to Skill Focus for the appropriate attack skill. I also thought about a Dodge skill, and a Parry skill to use as opposed skill checks against the Attack rolls. And I also thought about turning the Saving throws into skills. The idea was that now you could become very good at a single weapon to the exclusion of all others, or become competent in many weapons. Skill points, epecially for fighter-types, would necessarily have to be increased. I never really got past the "thinking about it" stage, though. [/QUOTE]
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