Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
An odd idea...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UnDfind" data-source="post: 58287" data-attributes="member: 2744"><p><strong>Man</strong></p><p></p><p>That's asking for trouble. Important things should NEVER be skill based without high DCs. The D20 system allows the skill bonuses to get too high to rely on skills for attacking foes (unless AC was also increased by a skill). </p><p></p><p>If you need proof check it out for 7th level fighter:</p><p></p><p>Skill Focus: Hit Baddies In Da' Head=+3</p><p></p><p>Str 18=+4</p><p></p><p>4 SP at first level, and one each additional level=10</p><p></p><p>Weapon Focus: Head Hitta=1(medium)</p><p></p><p>Weapon Focus Li'l Head Hitta=1(Small)</p><p></p><p>= A plus 17 to hit at 7th level...split that's 18/13/8/3</p><p></p><p>Now add in ambidexterity and 2 weapon fighting, what what do you get?</p><p></p><p>+16/+16/+11/+6/+1</p><p></p><p>That's at 7th level! Even if you worked out a different system for multiple attacks you'd still be able to hit nearly anything as long as you didn't roll a 1. You'd have to work some wierd chart thingy about how much BAB increases per skill bonus, and it would end up as the same thing.</p><p></p><p>But of course if you're looking for power, go for it, but I'd reccomend making some sort of Dodge skill for AC mods, but all you'd really be doing is working with bigger numbers in the same system. </p><p></p><p>It's not a bad idea, just one that would require an entirely different system to work. If you come up with a way to work it, tell me and I'll use it. I've always liked skill-based weapon stuff better than class-based.</p></blockquote><p></p>
[QUOTE="UnDfind, post: 58287, member: 2744"] [b]Man[/b] That's asking for trouble. Important things should NEVER be skill based without high DCs. The D20 system allows the skill bonuses to get too high to rely on skills for attacking foes (unless AC was also increased by a skill). If you need proof check it out for 7th level fighter: Skill Focus: Hit Baddies In Da' Head=+3 Str 18=+4 4 SP at first level, and one each additional level=10 Weapon Focus: Head Hitta=1(medium) Weapon Focus Li'l Head Hitta=1(Small) = A plus 17 to hit at 7th level...split that's 18/13/8/3 Now add in ambidexterity and 2 weapon fighting, what what do you get? +16/+16/+11/+6/+1 That's at 7th level! Even if you worked out a different system for multiple attacks you'd still be able to hit nearly anything as long as you didn't roll a 1. You'd have to work some wierd chart thingy about how much BAB increases per skill bonus, and it would end up as the same thing. But of course if you're looking for power, go for it, but I'd reccomend making some sort of Dodge skill for AC mods, but all you'd really be doing is working with bigger numbers in the same system. It's not a bad idea, just one that would require an entirely different system to work. If you come up with a way to work it, tell me and I'll use it. I've always liked skill-based weapon stuff better than class-based. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
An odd idea...
Top