Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
An odd idea...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack Haggerty" data-source="post: 58312" data-attributes="member: 89"><p>UnDfind, Perhaps you missed the bit of my post where I mentioned a Dodge skill and a Parry skill?</p><p></p><p>This would essentially make combat an opposed roll... Melee Attack (swords) vs. Parry, or Ranged Attack (bows) vs. Dodge, for example.</p><p></p><p>And Skill Focus (Melee Attack (weapon)) would replace Weapon Focus for the same, not stack with it.</p><p></p><p>So, at first level, you could have a human fighter with Skill Focus (Melee Attack (swords)) and Skill Focus (Dodge) and one other "fighter" feat. Let's say he has a Str of 16 and a Dex of 14, and he's maxed those two skills out. That would give him Melee Attack (swords) +9 and Dodge +8. </p><p></p><p>For a wizard, these might be cross-class skills, and so a 1st level wizard with a strength of 12 and a dex of 14 might have Melee Attack (swords) +3 and Dodge +4.</p><p></p><p>So, if the fighter attacks the wizard, its 1d20+9 vs. 1d20+4, and if the wizard attacks the fighter it would be 1d20+3 vs. 1d20+8. That seems pretty reasonable. On average the wizard would hit the fighter 30% of the time, and the fighter would hit the wizard 75% of the time.</p><p></p><p>The other tricky part is that you'd have to find another mechanic for Armor (using DR, for instance).</p></blockquote><p></p>
[QUOTE="Jack Haggerty, post: 58312, member: 89"] UnDfind, Perhaps you missed the bit of my post where I mentioned a Dodge skill and a Parry skill? This would essentially make combat an opposed roll... Melee Attack (swords) vs. Parry, or Ranged Attack (bows) vs. Dodge, for example. And Skill Focus (Melee Attack (weapon)) would replace Weapon Focus for the same, not stack with it. So, at first level, you could have a human fighter with Skill Focus (Melee Attack (swords)) and Skill Focus (Dodge) and one other "fighter" feat. Let's say he has a Str of 16 and a Dex of 14, and he's maxed those two skills out. That would give him Melee Attack (swords) +9 and Dodge +8. For a wizard, these might be cross-class skills, and so a 1st level wizard with a strength of 12 and a dex of 14 might have Melee Attack (swords) +3 and Dodge +4. So, if the fighter attacks the wizard, its 1d20+9 vs. 1d20+4, and if the wizard attacks the fighter it would be 1d20+3 vs. 1d20+8. That seems pretty reasonable. On average the wizard would hit the fighter 30% of the time, and the fighter would hit the wizard 75% of the time. The other tricky part is that you'd have to find another mechanic for Armor (using DR, for instance). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
An odd idea...
Top