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An odd idea...
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<blockquote data-quote="Bob Aberton" data-source="post: 62403" data-attributes="member: 1518"><p>Ok, here's what I've done so far:</p><p></p><p>Skills</p><p></p><p>Attack(Swords)</p><p> (Axes)</p><p> (Blunt weapons)</p><p> (Polearms)</p><p> (Flails*)</p><p> (Piercing weapons)</p><p> (Picks)</p><p> (Sickles&Scythes)</p><p> (Longbow)</p><p> (Shortbow)</p><p> (Crossbow)</p><p> etc.</p><p>You are skilled in attacking with any weapon you take this skill in. If you wish to attack, make an attack skill check opposed against the opponents defense check. If you win, you can damage your opponent. Skill Mod= STR(or DEX for ranged weapons)+Ranks+Misc mod.</p><p></p><p>Untrained: Yes</p><p>Retry: Yes, but only if you can make another attack in the same round. Otherwise, you have to wait until the next round.</p><p></p><p></p><p>Defense(Dodge)</p><p> (Parry)</p><p></p><p>You are skilled at either parrying or dodging an opponent's blows. Every time an opponent attempts to damage you, you make a Defense check opposed to their Attack check. If you win, you have either parried or dodged the blow. For every attack more that your opponent has, you suffer a cumulative -2 penalty to subsequent defense checks*. Skill mod.=DEX(Or WIS, for Parry) score+ranks+misc. mod. </p><p>If the chracter is wearing "Plate Armors", such as breastplate, full plate, half plate, or field plate, then add 1/2(round down) of the AC bonus to a Parry (and ONLY a Paryy) roll. A character can either make a Parry OR a Dodge roll against any given attack.</p><p></p><p>Untrained: Yes</p><p>Retry: no</p><p></p><p>These skills are class skills for the Barbarian, Fighter, Paladin, and Ranger. They are cross-class skills for all other classes.</p><p>Additionally, Fighters get extra skill points per level equal to their INT mod that can ONLY BE PUT INTO "ATTACK" OR "DEFENSE." This is in addition to their regular skill point allotment per level.</p><p></p><p>Feats:</p><p></p><p>Skill Focus: Attack(____)</p><p>Prereq: none</p><p>Benefit: Without this feat, your Attack Skill Mod could not exceed +5.</p><p></p><p>Greater Skill Focus: Attack(____)</p><p>Prereq: Skill Focus: Atack(____)</p><p>Benefit: Without this feat, your Attack Skill Mod could not exceed +10.</p><p></p><p>Superior Skill Focus: Attack(____)</p><p>Prereq: Geater Skill Focus: Attack(___), Skill Focus: Attack(__)</p><p>Benefit: Without this feat, your Attack Skill Mod could not exceed +15.</p><p></p><p>Superior Defense</p><p>Prereq: DEX 13+, Skill Focus: Attack(___)</p><p>Benefit: You do not suffer the -2 penalty if your opponent has ONLY ONE more attack than you*. </p><p></p><p>Improved Defense</p><p>Prereq: DEX 13+, Skill Focus: Attack(___), Superior Defense</p><p>Benefit: You do not suffer the -2 penalty if your opponent has ONLY TWO more attacks than you*.</p><p></p><p>*for multiple opponents, count them as one creature with the total # of attacks of all the multiple creatures combined. So, count 8 kobolds with 1 attack each as 1 kobold with 8 attacks.</p><p></p><p>To work properly with this system, armor must be changed to DR (However, I feel that "Plate" Armors;Half Plate, Full PLate, and Field Plate, and Breastplate should also get some deflection ability as well as reducing damage taken).</p><p></p><p></p><p>This is still a work in progress, but what do you think of it? This system works well with my Skill XP system.</p></blockquote><p></p>
[QUOTE="Bob Aberton, post: 62403, member: 1518"] Ok, here's what I've done so far: Skills Attack(Swords) (Axes) (Blunt weapons) (Polearms) (Flails*) (Piercing weapons) (Picks) (Sickles&Scythes) (Longbow) (Shortbow) (Crossbow) etc. You are skilled in attacking with any weapon you take this skill in. If you wish to attack, make an attack skill check opposed against the opponents defense check. If you win, you can damage your opponent. Skill Mod= STR(or DEX for ranged weapons)+Ranks+Misc mod. Untrained: Yes Retry: Yes, but only if you can make another attack in the same round. Otherwise, you have to wait until the next round. Defense(Dodge) (Parry) You are skilled at either parrying or dodging an opponent's blows. Every time an opponent attempts to damage you, you make a Defense check opposed to their Attack check. If you win, you have either parried or dodged the blow. For every attack more that your opponent has, you suffer a cumulative -2 penalty to subsequent defense checks*. Skill mod.=DEX(Or WIS, for Parry) score+ranks+misc. mod. If the chracter is wearing "Plate Armors", such as breastplate, full plate, half plate, or field plate, then add 1/2(round down) of the AC bonus to a Parry (and ONLY a Paryy) roll. A character can either make a Parry OR a Dodge roll against any given attack. Untrained: Yes Retry: no These skills are class skills for the Barbarian, Fighter, Paladin, and Ranger. They are cross-class skills for all other classes. Additionally, Fighters get extra skill points per level equal to their INT mod that can ONLY BE PUT INTO "ATTACK" OR "DEFENSE." This is in addition to their regular skill point allotment per level. Feats: Skill Focus: Attack(____) Prereq: none Benefit: Without this feat, your Attack Skill Mod could not exceed +5. Greater Skill Focus: Attack(____) Prereq: Skill Focus: Atack(____) Benefit: Without this feat, your Attack Skill Mod could not exceed +10. Superior Skill Focus: Attack(____) Prereq: Geater Skill Focus: Attack(___), Skill Focus: Attack(__) Benefit: Without this feat, your Attack Skill Mod could not exceed +15. Superior Defense Prereq: DEX 13+, Skill Focus: Attack(___) Benefit: You do not suffer the -2 penalty if your opponent has ONLY ONE more attack than you*. Improved Defense Prereq: DEX 13+, Skill Focus: Attack(___), Superior Defense Benefit: You do not suffer the -2 penalty if your opponent has ONLY TWO more attacks than you*. *for multiple opponents, count them as one creature with the total # of attacks of all the multiple creatures combined. So, count 8 kobolds with 1 attack each as 1 kobold with 8 attacks. To work properly with this system, armor must be changed to DR (However, I feel that "Plate" Armors;Half Plate, Full PLate, and Field Plate, and Breastplate should also get some deflection ability as well as reducing damage taken). This is still a work in progress, but what do you think of it? This system works well with my Skill XP system. [/QUOTE]
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