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An odd idea...
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<blockquote data-quote="JDRay" data-source="post: 65547" data-attributes="member: 2344"><p><strong>Classless Character System</strong></p><p></p><p>There have been a few mentions of "the classless character system" in this thread. Are you all referring to Red Leaf Games <a href="http://www.netflash.net/llanade/redleafgames/dliberation20.php" target="_blank">d(Liberation)20 System</a>?</p><p></p><p>In that system (which is by no means perfect), there's a two-tier system for weapon groups. The tiers look something like this:</p><p></p><p><strong>Choppers</strong></p><p> <ul> <li data-xf-list-type="ul">Light Axes<br /> Heavy Axes<br /> Picks</li> </ul><p><strong>Smashers</strong></p><p> <ul> <li data-xf-list-type="ul">Clubs<br /> Maces<br /> Flails<br /> Hammers</li> </ul><p><strong>Blades</strong></p><p> <ul> <li data-xf-list-type="ul">Daggers & Knives<br /> Light Swords<br /> Heavy Swords</li> </ul><p><strong>Poles</strong></p><p> <ul> <li data-xf-list-type="ul">Lances<br /> Spikes<br /> Spears</li> </ul><p><strong>Projectiles</strong></p><p> <ul> <li data-xf-list-type="ul">Bows<br /> Crossbows</li> </ul><p><strong>Ballistics</strong></p><p> <ul> <li data-xf-list-type="ul">Archaic Firearms<br /> Modern Pistols<br /> Modern Rifles<br /> Futuristic Firearms</li> </ul><p></p><p>There are also a few "unrelated subgroups" such as Chains & Ropes, Sickles, etc. that don't seem to fit elsewhere.</p><p></p><p>Within this system, a character can take a feat to be proficient with weapons in one subgroup. This adds a skill to his list of, for instance, Proficiency (Lances). The character can also take Proficiency(Light Swords) for the cost of another feat, or, if they're interested in more pokey things, another feat will get them Proficiency(Poles). This last feat has a prereq. of a proficiency in at least one subgroup.</p><p></p><p>It should be noted that characters in this system start with lots of feats, but no "extras," so they have to buy just about everything.</p><p></p><p>At first glance, this method seems complicated. On the other hand, it gets past the question of, "How is it that I can use a bastard sword with great skill but have no clue how to use a longsword?" I'm not sure that I like the idea of adding a bunch of feats just to make things cost feats, but I'm not sure how else to handle it.</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="JDRay, post: 65547, member: 2344"] [b]Classless Character System[/b] There have been a few mentions of "the classless character system" in this thread. Are you all referring to Red Leaf Games [URL=http://www.netflash.net/llanade/redleafgames/dliberation20.php]d(Liberation)20 System[/URL]? In that system (which is by no means perfect), there's a two-tier system for weapon groups. The tiers look something like this: [b]Choppers[/b] [list]Light Axes Heavy Axes Picks[/list] [b]Smashers[/b] [list]Clubs Maces Flails Hammers[/list] [b]Blades[/b] [list]Daggers & Knives Light Swords Heavy Swords[/list] [b]Poles[/b] [list]Lances Spikes Spears[/list] [b]Projectiles[/b] [list]Bows Crossbows[/list] [b]Ballistics[/b] [list]Archaic Firearms Modern Pistols Modern Rifles Futuristic Firearms[/list] There are also a few "unrelated subgroups" such as Chains & Ropes, Sickles, etc. that don't seem to fit elsewhere. Within this system, a character can take a feat to be proficient with weapons in one subgroup. This adds a skill to his list of, for instance, Proficiency (Lances). The character can also take Proficiency(Light Swords) for the cost of another feat, or, if they're interested in more pokey things, another feat will get them Proficiency(Poles). This last feat has a prereq. of a proficiency in at least one subgroup. It should be noted that characters in this system start with lots of feats, but no "extras," so they have to buy just about everything. At first glance, this method seems complicated. On the other hand, it gets past the question of, "How is it that I can use a bastard sword with great skill but have no clue how to use a longsword?" I'm not sure that I like the idea of adding a bunch of feats just to make things cost feats, but I'm not sure how else to handle it. Any thoughts? [/QUOTE]
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