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<blockquote data-quote="Jack Haggerty" data-source="post: 70482" data-attributes="member: 89"><p><strong>Re: Take "10" on Defense Rolls</strong></p><p></p><p></p><p></p><p>Well... that's pretty much D&D now, isn't it?</p><p></p><p>Besides, combat is a rather stressful situation, in which you <em>shouldn't</em> be able to Take 10.</p><p></p><p>I'd agree with the synergy bonuses. You could also have a synergy bonus between dodge and parry.</p><p></p><p>Speaking of which, I'd make Parry a Str skill, and make certain you stipulate that it is unusable against ranged attacks unless a shield is being used to parry. The idea is that at it's very basic, a parry is blocking a weapon with a weapon (or shield), pitting the defender's strength against the attacker's. If the defender is stronger, he bats away the attack. If the attacker is stronger, he batters through the defense. Training (adding skill ranks), will teach the defender parrying tricks that don't require brute strength to withstand a blow.</p><p></p><p>So, Melee Attack = Str and Parry = Str.</p><p>Ranged Attack = Dex and Dodge = Dex.</p><p></p><p>Dodge works against all attacks, but Parry only works against melee, unless you use a shield to parry.</p></blockquote><p></p>
[QUOTE="Jack Haggerty, post: 70482, member: 89"] [b]Re: Take "10" on Defense Rolls[/b] Well... that's pretty much D&D now, isn't it? Besides, combat is a rather stressful situation, in which you [i]shouldn't[/i] be able to Take 10. I'd agree with the synergy bonuses. You could also have a synergy bonus between dodge and parry. Speaking of which, I'd make Parry a Str skill, and make certain you stipulate that it is unusable against ranged attacks unless a shield is being used to parry. The idea is that at it's very basic, a parry is blocking a weapon with a weapon (or shield), pitting the defender's strength against the attacker's. If the defender is stronger, he bats away the attack. If the attacker is stronger, he batters through the defense. Training (adding skill ranks), will teach the defender parrying tricks that don't require brute strength to withstand a blow. So, Melee Attack = Str and Parry = Str. Ranged Attack = Dex and Dodge = Dex. Dodge works against all attacks, but Parry only works against melee, unless you use a shield to parry. [/QUOTE]
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