Henry
Autoexreginated
In another nutshell...
Mark me down as one who hasn't liked either the "re-thunk" Rust Monster and Ogre Mage; however, mechanically, I LIKE the Ogre Mage; he's a sweet design (much like someone appreciates a customized car, it's elegant and does its job). I preferred the old Ogre Mage (meaning the OLD ogre mage) because both that eclectic mix of powers and damnably frustrating polymorphing, charming, etc. used to vex my players to no end, which was fun for them.
However, leave my phantom fungus alone!
It was the only CR 2 monster that I ever saw that almost caused the deaths of an entire 4th level group by itself, and taught a group of players, singlehandedly, to value the "see invisibility" spell. The first time I brought out 3.0 Darkmantles, it did the same thing with them and Daylight spells. I have to go with the "flavor is subjective" crowd, because half of the new monsters Rounser mentioned I've kinda liked.
Mark me down as one who hasn't liked either the "re-thunk" Rust Monster and Ogre Mage; however, mechanically, I LIKE the Ogre Mage; he's a sweet design (much like someone appreciates a customized car, it's elegant and does its job). I preferred the old Ogre Mage (meaning the OLD ogre mage) because both that eclectic mix of powers and damnably frustrating polymorphing, charming, etc. used to vex my players to no end, which was fun for them.
However, leave my phantom fungus alone!
