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*TTRPGs General
An Open Letter to Dragon and Dungeon Readers
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<blockquote data-quote="Sernett" data-source="post: 1542635" data-attributes="member: 7670"><p><strong>Press release error</strong></p><p></p><p>Through some calamitous misfortune, an old version of the letter was put out. The Dragon section was supposed to read as follows:</p><p></p><p>Starting with Issue #323, Dragon Magazine opens its pages to a new era of utility and excitement. In addition to its usual complement of material that provides D&D players with the tools they need to raise the level of their play experience, the new Dragon provides more information about all aspects of the D&D brand. Whether you knock down dungeon doors in the tabletop RPG, command warbands with the D&D Miniatures game, invade the Underdark online with your closest friends, or enjoy reading about the exploits of your favorite characters, the new Dragon is THE source for information about and content for Dungeons & Dragons. Also, starting with issue #323, the new Dragon presents a bonus quarterly catalog giving you the scoop on upcoming D&D releases from Wizards of the Coast, all gathered in one place.</p><p></p><p>   And lest you think we’re skimping on RPG content, our plans for the new Dragon include having articles that present new spells, feats, magic items, rules advice, player tactics, a single prestige class, a new PC race, and an ecology of a monster in every issue--something for everyone, no matter what character they play! With features like the new Class Acts—which provides content for each of the eleven Player’s Handbook classes—and Coup de Grace—the last word in gaming, this column lets you hear from the people behind every aspect of D&D, from designers and developers to members of the marketing team—Dragon continues its tradition of providing the best D&D RPG content to its readers.</p><p></p><p>The will be no power creep.</p><p></p><p>Miniatures and computer games are not taking over the magazine.</p><p></p><p>In the average issue, just two articles will be devoted to miniatures and computer games. The notes about those topics above are there to show that the new Dragon is a funnel for all people interested in D&D to get into the RPG. In  fact, that is one of the main goals we have for the magazine in the marketplace--to throw a wide net and help more people see why the D&D RPG is the greatest hobby out there (and by extension, increase sales of the magazine).</p></blockquote><p></p>
[QUOTE="Sernett, post: 1542635, member: 7670"] [b]Press release error[/b] Through some calamitous misfortune, an old version of the letter was put out. The Dragon section was supposed to read as follows: Starting with Issue #323, Dragon Magazine opens its pages to a new era of utility and excitement. In addition to its usual complement of material that provides D&D players with the tools they need to raise the level of their play experience, the new Dragon provides more information about all aspects of the D&D brand. Whether you knock down dungeon doors in the tabletop RPG, command warbands with the D&D Miniatures game, invade the Underdark online with your closest friends, or enjoy reading about the exploits of your favorite characters, the new Dragon is THE source for information about and content for Dungeons & Dragons. Also, starting with issue #323, the new Dragon presents a bonus quarterly catalog giving you the scoop on upcoming D&D releases from Wizards of the Coast, all gathered in one place. And lest you think we’re skimping on RPG content, our plans for the new Dragon include having articles that present new spells, feats, magic items, rules advice, player tactics, a single prestige class, a new PC race, and an ecology of a monster in every issue--something for everyone, no matter what character they play! With features like the new Class Acts—which provides content for each of the eleven Player’s Handbook classes—and Coup de Grace—the last word in gaming, this column lets you hear from the people behind every aspect of D&D, from designers and developers to members of the marketing team—Dragon continues its tradition of providing the best D&D RPG content to its readers. The will be no power creep. Miniatures and computer games are not taking over the magazine. In the average issue, just two articles will be devoted to miniatures and computer games. The notes about those topics above are there to show that the new Dragon is a funnel for all people interested in D&D to get into the RPG. In fact, that is one of the main goals we have for the magazine in the marketplace--to throw a wide net and help more people see why the D&D RPG is the greatest hobby out there (and by extension, increase sales of the magazine). [/QUOTE]
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An Open Letter to Dragon and Dungeon Readers
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