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General Tabletop Discussion
*TTRPGs General
An Open Letter to Dragon and Dungeon Readers
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<blockquote data-quote="Henry" data-source="post: 1544576" data-attributes="member: 158"><p>Actually, they profit-hunted back then, too - but given the turn-around demanded in business cycles now versus 20 years ago, businesses don't have time to invest in growing a product. Heck, look at the turnaround time for Network Television in the 2000's - if it's not a hit within 4 shows, it gets pulled! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I do wait with interest to see the changes. One thing that has hallmarked my Dungeon and Dragon mag purchases of late was picking them up, leafing through them, and putting them back down. The amount of interesting topic in them was choked off by YET MORE prestige classes, YET MORE feats, YET MORE adventures where the plot was almost transparent in a desire to appeal as generically as possible. For instance, after the third or fourth "Cauldron" adventure path module, that series became like so many other small-press and 1990's series modules with forced paths and simplified endings that I found very little of use to me. Great start, but it couldn't hold my interest further in.</p><p></p><p>More feats, classes, and weapons are not useful to me. Articles like "Campaign Components" with the Swashbucklers, and Chivalric organizations, etc. were useful to me. SO I'll still be evaluating case by case - I'm just hoping I'll see more than I've been seeing this month.</p></blockquote><p></p>
[QUOTE="Henry, post: 1544576, member: 158"] Actually, they profit-hunted back then, too - but given the turn-around demanded in business cycles now versus 20 years ago, businesses don't have time to invest in growing a product. Heck, look at the turnaround time for Network Television in the 2000's - if it's not a hit within 4 shows, it gets pulled! :) I do wait with interest to see the changes. One thing that has hallmarked my Dungeon and Dragon mag purchases of late was picking them up, leafing through them, and putting them back down. The amount of interesting topic in them was choked off by YET MORE prestige classes, YET MORE feats, YET MORE adventures where the plot was almost transparent in a desire to appeal as generically as possible. For instance, after the third or fourth "Cauldron" adventure path module, that series became like so many other small-press and 1990's series modules with forced paths and simplified endings that I found very little of use to me. Great start, but it couldn't hold my interest further in. More feats, classes, and weapons are not useful to me. Articles like "Campaign Components" with the Swashbucklers, and Chivalric organizations, etc. were useful to me. SO I'll still be evaluating case by case - I'm just hoping I'll see more than I've been seeing this month. [/QUOTE]
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