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An Open Letter to Fantasy Flight and Cubicle 7 -- Cut the "Foreplay" and Give Us the Good Stuff
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<blockquote data-quote="Remus Lupin" data-source="post: 6160097" data-attributes="member: 12760"><p>Well, this has been an interesting thread to read. I'll just add two points to what some others have said. I'm also a person who wants his Jedi as an option in any Star Wars game, even a game that is conscientiously not focused on Jedi.</p><p></p><p>The first point I would make is that most folks, like me, who want to and like to play Jedi, don't want to play them because we want to be over-powered Mace Windus compared to the rest of the party, but because we like the character possibilities and the mystique of the Jedi. It is, frankly, the same reason I like to play Wizards in D&D and monks in asian-themed games, because after all what is a Jedi but a mystical wizard-monk. I'm totally up for a system that tries to do that in a non-game breaking way. </p><p></p><p>Second, I think if we want to consider what the problem was with the prequel trilogy, let's be honest: It wasn't "gobs of Jedi" it was "poorly written, plotted, and directed." A movie with lots of Jedi could have been done better. The fact that it wasn't is wholly attributable to George Lucas's limitations as a writer and director. It's a mistake to project that onto the game system and say, by extension, that a game with few or no Jedi (or even an option to have them), has a better chance of being fun or cool than one that doesn't. What's cool about the Jedi in Star Wars is not their rarity, it's their <em>existence</em>!</p></blockquote><p></p>
[QUOTE="Remus Lupin, post: 6160097, member: 12760"] Well, this has been an interesting thread to read. I'll just add two points to what some others have said. I'm also a person who wants his Jedi as an option in any Star Wars game, even a game that is conscientiously not focused on Jedi. The first point I would make is that most folks, like me, who want to and like to play Jedi, don't want to play them because we want to be over-powered Mace Windus compared to the rest of the party, but because we like the character possibilities and the mystique of the Jedi. It is, frankly, the same reason I like to play Wizards in D&D and monks in asian-themed games, because after all what is a Jedi but a mystical wizard-monk. I'm totally up for a system that tries to do that in a non-game breaking way. Second, I think if we want to consider what the problem was with the prequel trilogy, let's be honest: It wasn't "gobs of Jedi" it was "poorly written, plotted, and directed." A movie with lots of Jedi could have been done better. The fact that it wasn't is wholly attributable to George Lucas's limitations as a writer and director. It's a mistake to project that onto the game system and say, by extension, that a game with few or no Jedi (or even an option to have them), has a better chance of being fun or cool than one that doesn't. What's cool about the Jedi in Star Wars is not their rarity, it's their [I]existence[/I]! [/QUOTE]
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An Open Letter to Fantasy Flight and Cubicle 7 -- Cut the "Foreplay" and Give Us the Good Stuff
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