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Pathfinder 1E An open letter to Paizo

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jonathan swift said:
Dogs in the Vineyard, Primetime Adventures, Mortal Coil. All are games that can be played without violence or with.

And plenty of others can be played with combat without glorifying killing other sentient beings.

Oh...that's just funny. Not violence in those games, nope. :confused:

Yeah, so can D&D.
 

crazypixie said:
Now, I, as a responsible parent, can't take her to the the Paizo site anymore.

Huh?

Whyever not? Are you searching for the doll while she's with you?

If you aren't, and you're still looking at the same D&D stuff you were looking at before, why would she even ever see this particular item?

I can [sympathize] people who don't want Paizo to sell it, but the above argument is just ... Yeah.
 

trancejeremy said:
OTOH, drug use , while it may or may not be immoral, certainly is illegal.

Depending on the drug and depending on the jurisdiction. Remember that the Paizo store can be reached from anywhere the internet reaches.
 

mcrow said:
Oh...that's just funny. Not violence in those games, nope. :confused:

Yeah, so can D&D.


Like I said, they can be played with or without violence. And yes, so can DnD.

Back on topic however, I also don't like the doll. And after a long day in lame training classes, not mentally agile enough right now to form a real opinion on how I feel about it being on the Paizo store.
 

Dogs in the Vineyards is about Mormon cowboys who roam the land, dispensing justice and defending the faith. I'm pretty sure most characters are armed with something more than a clipboard and scripture. I find that a strange example to hold up of a non-violent RPG.

I've run non-violent D&D games, but I'm not going to pretend the bulk of the PHB isn't devoted to ways characters can kill things.
 

Whizbang Dustyboots said:
Dogs in the Vineyards is about Mormon cowboys who roam the land, dispensing justice and defending the faith. I'm pretty sure most characters are armed with something more than a clipboard and scripture. I find that a strange example to hold up of a non-violent RPG.

And I've seen Dogs characters who went their entire careers without escalating to a physical fight. Especially one where their goal was to kill something and steal their stuff.
 


I suppose we should also no longer buy from WotC for supporting alcoholism with their Drunken Master prestige class?

The dolls are stupid, yup, but I'm not sure it's worth turning up your nose at a distributor.
 

jonathan swift said:
And I've seen Dogs characters who went their entire careers without escalating to a physical fight. Especially one where their goal was to kill something and steal their stuff.
And the same happens in D&D. Why even assert that DitV is somehow different from D&D in that regard? Both games feature armed figures as their central characters who get involved in conflicts. Rules exist to resolve these conflicts by many means, but the use of weapons is hardly uncommon.

The product cover features weapons:

dogs_in_the_vineyard.jpg


DitV is very different in its mechanics than D&D, but Pacifist: The RPG, it ain't.
 

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