Quartz
Hero
What if multiple attacks depended on feats, not BAB? We're half-way there with the TWF and shield feats anyway.
This is the kernal of an idea which I think needs some work.
First, we have to go back to the concept of the hit being a 'telling blow.' It doesn't matter which one of your weapon with which you try to hit, you only get one chance per round. Add in a TWF feat and you now attack twice (at -2), once each with each held weapon. Want another attack? Take the Iterative Attack feat and get one more attack from one hand at a cumulative -5 (so a character with TWF and 2x IA could attack at -2/-2/-7/-7 or -2/-2/-7/-12). The Shield Bash feats fold in similarly. You even get iterative shield bashes which makes sword-and-board a viable choice again.
You'd need to balance this by giving extra feats.
If you wanted to be nasty, you could say that a prerequisite for IA was Weapon Focus.
What do you guys think?
This is the kernal of an idea which I think needs some work.
First, we have to go back to the concept of the hit being a 'telling blow.' It doesn't matter which one of your weapon with which you try to hit, you only get one chance per round. Add in a TWF feat and you now attack twice (at -2), once each with each held weapon. Want another attack? Take the Iterative Attack feat and get one more attack from one hand at a cumulative -5 (so a character with TWF and 2x IA could attack at -2/-2/-7/-7 or -2/-2/-7/-12). The Shield Bash feats fold in similarly. You even get iterative shield bashes which makes sword-and-board a viable choice again.
You'd need to balance this by giving extra feats.
If you wanted to be nasty, you could say that a prerequisite for IA was Weapon Focus.
What do you guys think?