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An Unearthed Arcana I would like to see - mechanical fixes
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<blockquote data-quote="ccs" data-source="post: 7545700" data-attributes="member: 6803664"><p>"Quote Originally Posted by clearstream View Post </p><p><em>I value their expertise as designers specialising in D&D-style RPGs, and their access to design resources such as salient data sets, time and playtesting. That's an important part of why I part with money for their game rulebooks</em>"</p><p></p><p></p><p></p><p>Sigh....</p><p>Re-quoted for the umpteenth time is the best advice to ever to be given by the game designers. It's from page B3, Part 1: Introduction, 2nd column 3rd paragraph, of my copy of the 1981 BASIC rulebook. I assume it's written by Tom Moldvay.</p><p>Bolded parts theirs, not mine.</p><p></p><p><em>"While the material in this booklet is referred to as rules, that is not really correct. Anything in this booklet (and other D&D booklets) should be thought of as changeable - anything, that is, that the Dungeon Master or referee thinks should be changed. This is not to say that everything in this booklet should be discarded! All of this material has been carefully thought out and playtested. However, if, after playing the rules as written for a while, you or your referee (the <strong>Dungeon Master</strong>) think something should be changed, first think about how the changes will affect the game, and then go ahead. The purpose of these "rules" is to provide <strong>guidelines</strong> that enable you to play and have fun, so don't feel absolutely bound by them."</em></p><p></p><p>Gygax wrote similar advice in the 1e books.</p><p></p><p>For those of you wanting WoTC to address your very minor problems, you should take into account that:</p><p>1) These things might be working exactly as they intended.... Didn't think of that, did you?</p><p>2) These things don't register as being important enough to waste their time tweaking. </p><p>3) Despite the vast quantity & quality of material that's come along since I first opened that BASIC book nearly 40 years ago, <em>you're STILL involved in a very "do it yourself hobby".</em> So get busy & modify those rules in whatever way <em>your</em> games need.</p><p>4) Stop trying to claim your too busy to change a rule you don't like. </p><p>You've already thought about it - in the shower, during your commute, while you're slacking off at work/school, during that block of time you've already set aside to play the game.... </p><p>You've also wasted time posting about what you dislike & how you wish WoTC would spoon feed you alt rules. In some cases you've even posted exactly WHAT you want them to feed you.</p><p>You've already invested the time, so go implement your ideas in the only environment that matters - your game.</p><p>5) Stop thinking the designers are better at this than you are.</p></blockquote><p></p>
[QUOTE="ccs, post: 7545700, member: 6803664"] "Quote Originally Posted by clearstream View Post [I]I value their expertise as designers specialising in D&D-style RPGs, and their access to design resources such as salient data sets, time and playtesting. That's an important part of why I part with money for their game rulebooks[/I]" Sigh.... Re-quoted for the umpteenth time is the best advice to ever to be given by the game designers. It's from page B3, Part 1: Introduction, 2nd column 3rd paragraph, of my copy of the 1981 BASIC rulebook. I assume it's written by Tom Moldvay. Bolded parts theirs, not mine. [I]"While the material in this booklet is referred to as rules, that is not really correct. Anything in this booklet (and other D&D booklets) should be thought of as changeable - anything, that is, that the Dungeon Master or referee thinks should be changed. This is not to say that everything in this booklet should be discarded! All of this material has been carefully thought out and playtested. However, if, after playing the rules as written for a while, you or your referee (the [B]Dungeon Master[/B]) think something should be changed, first think about how the changes will affect the game, and then go ahead. The purpose of these "rules" is to provide [B]guidelines[/B] that enable you to play and have fun, so don't feel absolutely bound by them."[/I] Gygax wrote similar advice in the 1e books. For those of you wanting WoTC to address your very minor problems, you should take into account that: 1) These things might be working exactly as they intended.... Didn't think of that, did you? 2) These things don't register as being important enough to waste their time tweaking. 3) Despite the vast quantity & quality of material that's come along since I first opened that BASIC book nearly 40 years ago, [I]you're STILL involved in a very "do it yourself hobby".[/I] So get busy & modify those rules in whatever way [I]your[/I] games need. 4) Stop trying to claim your too busy to change a rule you don't like. You've already thought about it - in the shower, during your commute, while you're slacking off at work/school, during that block of time you've already set aside to play the game.... You've also wasted time posting about what you dislike & how you wish WoTC would spoon feed you alt rules. In some cases you've even posted exactly WHAT you want them to feed you. You've already invested the time, so go implement your ideas in the only environment that matters - your game. 5) Stop thinking the designers are better at this than you are. [/QUOTE]
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