clearstream
(He, Him)
In play over the last couple of years my group has hit a lot of relatively minor "bugs" in the game mechanics. Examples for me include druid nature skill (intelligence? expertise in nature based on Druid levels could make sense) or warlock repelling blast (either limiting to one repel per foe, or giving a save against the push). Another is the dual wielder feat (should obviate the bonus action tax on TWF). Possibles include sharp shooter (either once per turn, or the power-attack could require a heavy weapon). GWM might well benefit from a look at, as well as trap feats like savage attacker (which at least should benefit sneak attacks!)
Not everyone will agree on the list or the fixes: which is why an Unearthed Arcana for this could be a good idea. They've introduced a lot of ideas for new mechanics: I'd love to see their ideas for debugging existing mechanics*. Because those are what I most use. Does this resonate for other posters?
*I'm conscious the WotC design team have put forward "fixes" in a sense for Ranger and Encounters. I'm talking more here about the smaller tweaks they might now make with experience and hindsight, right across the system.
Not everyone will agree on the list or the fixes: which is why an Unearthed Arcana for this could be a good idea. They've introduced a lot of ideas for new mechanics: I'd love to see their ideas for debugging existing mechanics*. Because those are what I most use. Does this resonate for other posters?
*I'm conscious the WotC design team have put forward "fixes" in a sense for Ranger and Encounters. I'm talking more here about the smaller tweaks they might now make with experience and hindsight, right across the system.