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An Unearthed Arcana I would like to see - mechanical fixes
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<blockquote data-quote="clearstream" data-source="post: 7545715" data-attributes="member: 71699"><p>I did think of that. It's part of why I'm interested in what they might list.</p><p></p><p></p><p>This could come to feel like an argument between disposable and endurable cultural artifacts.</p><p></p><p></p><p>This doesn't seem like a sound argument. Partly because it makes it hard to understand why anyone ever bought any of the D&D books. What were they looking for, if it was all "do it yourself"?</p><p></p><p></p><p>One of the vexing things for game designers is getting respect for their expertise. It's one of those "everyone can do it" crafts. Except they can't. It takes time, training, experience, access to playtesting resources, access to data, access to analytics. It's a real profession. I will stand up for my colleagues in the games industry against anyone denigrating their craft as a... nothing. I feel that is unfairly dismissive. I have a deep admiration for the WotC design team and absolutely believe they bring more to the table than "DIY".</p><p></p><p></p><p>I think hair dressers are better at hair dressing than I am, I think teachers are better at teaching. I will goddamn 100% of the time tell you that game designers are better at game design than people who are not trained and experienced in that craft.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7545715, member: 71699"] I did think of that. It's part of why I'm interested in what they might list. This could come to feel like an argument between disposable and endurable cultural artifacts. This doesn't seem like a sound argument. Partly because it makes it hard to understand why anyone ever bought any of the D&D books. What were they looking for, if it was all "do it yourself"? One of the vexing things for game designers is getting respect for their expertise. It's one of those "everyone can do it" crafts. Except they can't. It takes time, training, experience, access to playtesting resources, access to data, access to analytics. It's a real profession. I will stand up for my colleagues in the games industry against anyone denigrating their craft as a... nothing. I feel that is unfairly dismissive. I have a deep admiration for the WotC design team and absolutely believe they bring more to the table than "DIY". I think hair dressers are better at hair dressing than I am, I think teachers are better at teaching. I will goddamn 100% of the time tell you that game designers are better at game design than people who are not trained and experienced in that craft. [/QUOTE]
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An Unearthed Arcana I would like to see - mechanical fixes
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