Forum,
I've been thinking a lot lately about introducing a thieve's guild whose leader is actually a mook-in-disguise. The actual power behind the throne is an enormous slab of meat with a great reservoir of intellect, who serves as his false leader's bodyguard. I started thinking of this man with a hellacious form, pure muscle, who has the intellect to manipulate an entire guild into believing in his leadership shell game.
Then, my poor battered brain thought about it...
I believe I found my muse
.
So rather than having us go into the whole argument we have occasionally about a Batman or a Magneto, let us see what we can do with this.
Let's map out the Kingpin!
His posted abilities, per Wikipedia:
Genius-level intellect
Exceptional martial artist
Expert strategist and tactician
Great physical attributes, including increased physical strength
He isn't superhuman in any way, but he is definitely a bit of a baddy. I use my standard 4d6DL Reroll ones and was blessed with the following stats to work with:
16 16 16 10 9 13
The character will be ECL 9, and I would like to keep him in a Lawful Evil mode (no Barbarian rages, as it isn't his style, and he is definitely an 'ends justify the means' sort). So I wanna see how YOU, the ENWorld crew, would build such a beast of a man. More than likely he would be encountered in a medieval version of a crisp suit, though it is not unheard of for Kingpin to wear armor beneath his suit (or perhaps a Glammered suit of armor?) Really the sky is the limit.
Extra Points for anyone who can take the E6 route, with a Fisk who is a 6th level SOMETHING with 15 extra feats
. Happy hunting, will check back in to see if anyone can help my sore head.
Slainte,
-Loonook.
I've been thinking a lot lately about introducing a thieve's guild whose leader is actually a mook-in-disguise. The actual power behind the throne is an enormous slab of meat with a great reservoir of intellect, who serves as his false leader's bodyguard. I started thinking of this man with a hellacious form, pure muscle, who has the intellect to manipulate an entire guild into believing in his leadership shell game.
Then, my poor battered brain thought about it...

I believe I found my muse

So rather than having us go into the whole argument we have occasionally about a Batman or a Magneto, let us see what we can do with this.
Let's map out the Kingpin!
His posted abilities, per Wikipedia:
Genius-level intellect
Exceptional martial artist
Expert strategist and tactician
Great physical attributes, including increased physical strength
He isn't superhuman in any way, but he is definitely a bit of a baddy. I use my standard 4d6DL Reroll ones and was blessed with the following stats to work with:
16 16 16 10 9 13
The character will be ECL 9, and I would like to keep him in a Lawful Evil mode (no Barbarian rages, as it isn't his style, and he is definitely an 'ends justify the means' sort). So I wanna see how YOU, the ENWorld crew, would build such a beast of a man. More than likely he would be encountered in a medieval version of a crisp suit, though it is not unheard of for Kingpin to wear armor beneath his suit (or perhaps a Glammered suit of armor?) Really the sky is the limit.
Extra Points for anyone who can take the E6 route, with a Fisk who is a 6th level SOMETHING with 15 extra feats

Slainte,
-Loonook.