GMMichael
Guide of Modos
If you've checked out my Modos editing thread, this will look familiar.
I just pulled a rule out of my RPG combat system, and now it somehow seems more complicated. What if combat:
- had initiative and turns,
- required an action to do anything (that takes time or effort)
- granted three actions at the beginning of each round,
- had two positions for each combatant: front and back rows (back row has 50% damage multiplier)
- allowed characters to use single actions during other characters' turns,
- allowed players to use their highest roll when making several actions of the same skill, all at the same time,
- rewarded good defense rolls (also actions) with no damage, but granted protection (or damage reduction) against all attacks when wearing armor?
The rule I pulled out:
- during a character's turn, he can use an action to defend against an attack, even if that attack was made during another of his actions (i.e. while he was busy)
I just pulled a rule out of my RPG combat system, and now it somehow seems more complicated. What if combat:
- had initiative and turns,
- required an action to do anything (that takes time or effort)
- granted three actions at the beginning of each round,
- had two positions for each combatant: front and back rows (back row has 50% damage multiplier)
- allowed characters to use single actions during other characters' turns,
- allowed players to use their highest roll when making several actions of the same skill, all at the same time,
- rewarded good defense rolls (also actions) with no damage, but granted protection (or damage reduction) against all attacks when wearing armor?
The rule I pulled out:
- during a character's turn, he can use an action to defend against an attack, even if that attack was made during another of his actions (i.e. while he was busy)