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Anarenn solo campaign (Loth keep out)
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<blockquote data-quote="Nightbreeze" data-source="post: 3977077" data-attributes="member: 46755"><p>You sir, have amazing ideas for wonderful campaigns. I envy your real life DM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I'll try to adress the questions one by one.</p><p></p><p></p><p></p><p></p><p>What is good about having an entire setting is the fact that every creature can be found somewhere. Those already mentioned are known to almost anyone in the world, because they have kingdoms or at least communities and tribes. It is possible that there is some hidden city of,say, dopplegangers, but they are unknown to most of them. It would be an unnecessary exercise telling you all the available races, so if you are particularly interested in some of them, just give me a list of names, and I will address each of them. Keep in mind that I have been working on this setting for just an year, and I am the kind of DM who always leaves blank spots on the map and on the history, so it is entirely possible that I just invent something on the fly.</p><p></p><p>There are some races that deserve a side note. These (elves included) are aviable if you are particularly interested in them. (and they offer exceptions to many of the common rules or knowledges in the world). However, in order to explain what and where they are, I have to disclose some knowledge that shouldn't be known by a "normal" pc. I will PM vague information if you consider taking it, and full information if you decide to play one.</p><p></p><p></p><p></p><p>Not really. However, I'd like a PC that has a proper community and can move to another one. So if you want to play a manticore, I can place you in the Greater barbarian kingdom of the north, and there you will be able to interact with barbarian tribes, other monsters and all kind of strange things. And (secret info <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) you may participate to an awesome clash with the southern civilizations. </p><p></p><p>There is however one thing that I don't appreciate about monster races: they feel a little bit too vanilla for me. (well, this is why I rarely play fighter or barbarian). If you thing you can enjoy being a "simple" melee monster for a lot of levels, that's ok for me, though.</p><p></p><p></p><p></p><p>It would certainly be fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>Hmmm....as for the treant, my jaw dropped when I saw that, but keep in mind this: there won't be much social interaction. I have some interesting ideas (for example the ancient fathers: they are a sort of evil treants who defend some forests, and with rituals requiring the sacrifice of human blood they can regrow chopped trees and expand the forests), it would be interesting. I thing I can provide several nice adventures, but I feel that in the long run you would get a little bit bored. (unless you start taking levels in some class and get the leadership feat...proceeding then to create an organization of nature loving spirits, druids and common folks...hmm)</p><p></p><p></p><p></p><p>As for shape-shifting, there is that race with la+0 from eberron, for example.</p><p>As for the dragons instead, I would be an interesting experiment. Just because there are not intelligent dragons anymore <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Or at least, not anyone known. Intelligent dragons are stuff of legends, because the dragons nowdays are ravenous, hungry, angry and violent <u>beats </u>. Sure, they have some cunning that puts them beyond the simple predators, but they are not capable of speech, and surely not capable of magic. </p><p></p><p>Before going on with the dragon idea, however, I'll have to ask you: I'm not used to monster campaigns, so: wouldn't it be awkward if a dragon gains 10 levels in, say 10 years? They should get more powerful as they age, after all. Sure, you can take classes levels, but it is awkward to see a puppy dragon casting teleport... </p><p></p><p>Or are you thing about a longer time - ranging campaign (like, frequent skips of 10-15 years?). Sadly, I can't give you that: there's a certain timeline of events that I have to respect, and they are quite important.</p><p></p><p><span style="color: Red">EDIT</span>: Maybe what I wrote gave the wrong impression. I will allow you to play an intelligent dragon, of course.</p><p></p><p>And speaking of it, as always my immagination kicked in and I started throwing wild ideas <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>So, to solve the problem of power by age, when you first get out of your egg, you will find yourself alone in a strange, but familiar cave. There will be some objects and room in there, as well a mysterious chamber, filled with strange symbols, an altar and crystal items. As you will approach each new level, and you notify me that you want to proceed witht he dragon progression, you will be guided by visions. You will gather food, material components, and other specific items, and then you will enter in a week-long sleep. During the sleep, you will gain access to the memories of your ancestors, uncovering parts of their secrets and the reason behind their disappearance, and at the end of this week you awake to find the food and material components gone, new symbols on the walls of the chamber and your body, and your power grown....as well as the memories of new clues for your search <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p></p><p></p><p></p><p>That is fine for me. I would prefer however, a longer-time possessions. Meaning, no hopping from one person to another. I'd have a few suggestions for this: for example, you are a spirit who is chosen, for one reason or another, (by the way, you would learn how afterlife <em>actually </em> is <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) to help the rising of an young lord at a northern duchy by undermining the power of the southern nobles who will became his worst rivals in the future.</p><p></p><p></p><p></p><p>Side note: the empire hasn't really expanded for the last 300 years. For some reason they stopped, and they seemed happy enough to re-organize and just accept the respect and tributes of the remaining lands. If they wanted, however, they could try to influence almost anyone. </p><p></p><p>The idea of a monster as a part of an order of the church is interesting. It allows you to play a strange creature, while being a part of the society (well...kind of).</p><p></p><p></p><p></p><p>Hm...I would advice you to play for the good/neutral side. Or at least, if you decide to be evil, leave a door open for the possibility of redemption. Because there could come a day when you get erased, and you don't even know why. And that is not a nice ending for the campaign <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>I like the idea, however. I may have a couple of suggestions. Remember those comercial cities? Three of them form a rough triangle near the geographical center of Anarenn. And in this triangle, there are the Holy Mountains. Funny enough, they hold no particular significance for the church: it is just that as long as the civilization of Anarenn has existed, there have been temples. Think about Tibet: all sort of of orders who don't necessary share the same credo, but they coexist in peace. Also, there is the Azur Temple there: it's a center of knowledge and peace, with few equals. It is famous for the fact that its inhabitants don't worship the High Father, but are exremely respected by all of the church orders. Your character could come from there.</p><p></p><p></p><p></p><p>All of them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>I shall admit that I prefer a campaign that allows you to move and interact free in human's lands, however, as that is the backbone of the setting. There are a lot of wild lands (for example the north-eastern quarter of Anarenn has no kingdomes, just a loose amount of wild-west like cities at the edge of a huge, impenetrable ancient forest.), but making an isolated campaign there doesn't really thrill me.</p><p></p><p>As you can see, I'm too flexible on the concepts <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>So go on with your questions, and start considering what option do you like the most. If you want, I can toss out some other idea, too.</p></blockquote><p></p>
[QUOTE="Nightbreeze, post: 3977077, member: 46755"] You sir, have amazing ideas for wonderful campaigns. I envy your real life DM. :D I'll try to adress the questions one by one. What is good about having an entire setting is the fact that every creature can be found somewhere. Those already mentioned are known to almost anyone in the world, because they have kingdoms or at least communities and tribes. It is possible that there is some hidden city of,say, dopplegangers, but they are unknown to most of them. It would be an unnecessary exercise telling you all the available races, so if you are particularly interested in some of them, just give me a list of names, and I will address each of them. Keep in mind that I have been working on this setting for just an year, and I am the kind of DM who always leaves blank spots on the map and on the history, so it is entirely possible that I just invent something on the fly. There are some races that deserve a side note. These (elves included) are aviable if you are particularly interested in them. (and they offer exceptions to many of the common rules or knowledges in the world). However, in order to explain what and where they are, I have to disclose some knowledge that shouldn't be known by a "normal" pc. I will PM vague information if you consider taking it, and full information if you decide to play one. Not really. However, I'd like a PC that has a proper community and can move to another one. So if you want to play a manticore, I can place you in the Greater barbarian kingdom of the north, and there you will be able to interact with barbarian tribes, other monsters and all kind of strange things. And (secret info :) ) you may participate to an awesome clash with the southern civilizations. There is however one thing that I don't appreciate about monster races: they feel a little bit too vanilla for me. (well, this is why I rarely play fighter or barbarian). If you thing you can enjoy being a "simple" melee monster for a lot of levels, that's ok for me, though. It would certainly be fun :D Hmmm....as for the treant, my jaw dropped when I saw that, but keep in mind this: there won't be much social interaction. I have some interesting ideas (for example the ancient fathers: they are a sort of evil treants who defend some forests, and with rituals requiring the sacrifice of human blood they can regrow chopped trees and expand the forests), it would be interesting. I thing I can provide several nice adventures, but I feel that in the long run you would get a little bit bored. (unless you start taking levels in some class and get the leadership feat...proceeding then to create an organization of nature loving spirits, druids and common folks...hmm) As for shape-shifting, there is that race with la+0 from eberron, for example. As for the dragons instead, I would be an interesting experiment. Just because there are not intelligent dragons anymore :). Or at least, not anyone known. Intelligent dragons are stuff of legends, because the dragons nowdays are ravenous, hungry, angry and violent [U]beats [/U]. Sure, they have some cunning that puts them beyond the simple predators, but they are not capable of speech, and surely not capable of magic. Before going on with the dragon idea, however, I'll have to ask you: I'm not used to monster campaigns, so: wouldn't it be awkward if a dragon gains 10 levels in, say 10 years? They should get more powerful as they age, after all. Sure, you can take classes levels, but it is awkward to see a puppy dragon casting teleport... Or are you thing about a longer time - ranging campaign (like, frequent skips of 10-15 years?). Sadly, I can't give you that: there's a certain timeline of events that I have to respect, and they are quite important. [COLOR=Red]EDIT[/COLOR]: Maybe what I wrote gave the wrong impression. I will allow you to play an intelligent dragon, of course. And speaking of it, as always my immagination kicked in and I started throwing wild ideas :( So, to solve the problem of power by age, when you first get out of your egg, you will find yourself alone in a strange, but familiar cave. There will be some objects and room in there, as well a mysterious chamber, filled with strange symbols, an altar and crystal items. As you will approach each new level, and you notify me that you want to proceed witht he dragon progression, you will be guided by visions. You will gather food, material components, and other specific items, and then you will enter in a week-long sleep. During the sleep, you will gain access to the memories of your ancestors, uncovering parts of their secrets and the reason behind their disappearance, and at the end of this week you awake to find the food and material components gone, new symbols on the walls of the chamber and your body, and your power grown....as well as the memories of new clues for your search :P That is fine for me. I would prefer however, a longer-time possessions. Meaning, no hopping from one person to another. I'd have a few suggestions for this: for example, you are a spirit who is chosen, for one reason or another, (by the way, you would learn how afterlife [I]actually [/I] is :) ) to help the rising of an young lord at a northern duchy by undermining the power of the southern nobles who will became his worst rivals in the future. Side note: the empire hasn't really expanded for the last 300 years. For some reason they stopped, and they seemed happy enough to re-organize and just accept the respect and tributes of the remaining lands. If they wanted, however, they could try to influence almost anyone. The idea of a monster as a part of an order of the church is interesting. It allows you to play a strange creature, while being a part of the society (well...kind of). Hm...I would advice you to play for the good/neutral side. Or at least, if you decide to be evil, leave a door open for the possibility of redemption. Because there could come a day when you get erased, and you don't even know why. And that is not a nice ending for the campaign :). I like the idea, however. I may have a couple of suggestions. Remember those comercial cities? Three of them form a rough triangle near the geographical center of Anarenn. And in this triangle, there are the Holy Mountains. Funny enough, they hold no particular significance for the church: it is just that as long as the civilization of Anarenn has existed, there have been temples. Think about Tibet: all sort of of orders who don't necessary share the same credo, but they coexist in peace. Also, there is the Azur Temple there: it's a center of knowledge and peace, with few equals. It is famous for the fact that its inhabitants don't worship the High Father, but are exremely respected by all of the church orders. Your character could come from there. All of them :P I shall admit that I prefer a campaign that allows you to move and interact free in human's lands, however, as that is the backbone of the setting. There are a lot of wild lands (for example the north-eastern quarter of Anarenn has no kingdomes, just a loose amount of wild-west like cities at the edge of a huge, impenetrable ancient forest.), but making an isolated campaign there doesn't really thrill me. As you can see, I'm too flexible on the concepts :) So go on with your questions, and start considering what option do you like the most. If you want, I can toss out some other idea, too. [/QUOTE]
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