Nightbreeze
First Post
Hi there! I'm willing to start a solo campaign based on my homebrew setting, and I'd like to see if there's any interest.
The setting is huge, and I don't really have any preference, so I will leave the choice of the type of campaign up to you. We could make a poll or something like that if there is any interest. I'd say that we could start at EL 4, and after the spoiler there are some options. (if you get bored reading that, you can jump to them.
[sblock=setting, long] Anarenn is a huge, continental forest world. There are no oceans or seas, though: at the edges of the world there are mountains, growing bigger and bigger, and inhabited by all sort of savage populations: orcs, goblins. Some say that there are even stranger beasts, as you go farther and farther from the forests.
I wont be going in much detail on the geography of the land, as I'll try to post online a map soon.
Anarenn has been inhabited by humans for at least 2500 years. Once it was a single, amazing forest, stretching for what it seemed to be an infinity (think the black forest that Europe was once). But as civilization started to spread, that of course changed. Forest are thicker in the newly inhabited lands and there are more fields in the older lands. However, the process has been really slowed because some forests are grim places, inhabited by savage and ancient spirits of the nature: you can't go chopping down tree wherever you want.
Humans are the dominant race of the world: there are other races too, like halflings, gnomes and dwarves, but only the former have some mighty kingdoms.
Nothing that compares to the Empire, however: it is the main force on Anarenn, founded more than 2000 years ago, and it was led by the same dynasty since then. The Emperor rules (directly or by the will of the mighty Arch-dukes) on the south-eastern quarter of the world, the north-wester edge, and there's a duchy in the south-western quarter, too. Since it's creation, the empire has been always entwined with the Church of the High Father, the dominant religion on Anarenn. It worships three gods: The High Father, the Benevolent Mother, and the Son in Shadows. The church is exremely powerful, but it has no central leader. As there is not only one holy scripture, there can be great differences among two priests, as each of them can interpret the dogmas in a different ways. Because of that, the Church is divided in almost a dozen mighty orders (each of them LN, LG, or NG), each of them with different views, and each of them with a different hierarchy and organization. To add complexity to confusion, it is often true that the same man has two titles: one from the Empire and another from the Church. It is a common truth that trying to understand who is higher in the social ladder is a damn hard work.
Other powerful nations are:
- Akodal, the historical rival of the Empire, hidden behind an impressive chain of fortresses in the south-eastern edge. The Great Barbaric Kingdom of the north: it is not actually a nation, rather it's a collection of barbarians, monsters and humanoids that inhabit the frozen wastes out of the edges of Northern Anarenn.
- The kingdom of Ishiza: the only place in Anarenn where there are plains. Famous for horse breeding and other cattle. South - western quarter.
- The Virdee: a great number of small kingdoms (think austria and germany during the XVI). The worst of the war-mongering nobles clichè
-The kindgoms of Tiliira, Hargrass, the republic of Fielet: some other kingdoms.
-The free cities of Mirui, Ronol, Namwert, Bruth and Ingrest: commercial powers, most of them near the geographical center of Anarenn.
-a great number of smaller kingdoms, duchies, tribes and lawless lands.
All of the named countries pay respect and tributes to the empire, with the exception of Akodal and the Barbaric Kingdom (the first because it's still an enemy, and the other because no one would dare to go outside of the world in order to force them to pay tributes)
Another thing worth of mention is the fact that ALL of the wizards belong to the Wizard's towers, and of users of magic have to be viewed by a wizard in order to live without any guard bothering them. (if you know robert jordan, the mechanics are similar: people with talent for magic can hurt themselves and the others). This is strictly enforced in the empire, more or less enforced in all of the remaining lands.
Uh...that's it for now. [/sblock]
So...we can make one of the following campaigns:
-Merchants/Bandits
-Empire on the borders (battles/politics)
-Empire in civil lands (politics/investigation/battle)
-Church (investigation/crusades etc)
-Nobles stewards( some noble of the Virdee, or someone in the commercial cities)
-Mercenaries
-something else....open for suggestions here.
The chosen player may then choose the location of the adventures and make some other requests regarding the campaign.
Note: the campaign has some house rules, and the magic is heavily toned down, especially the magic items and diffusion of spells (for example you cannot learn a spell from a normal scroll. that makes spell hunting and magic items hunting really important and itneresting)
Happy to reply to specific questions
The setting is huge, and I don't really have any preference, so I will leave the choice of the type of campaign up to you. We could make a poll or something like that if there is any interest. I'd say that we could start at EL 4, and after the spoiler there are some options. (if you get bored reading that, you can jump to them.
[sblock=setting, long] Anarenn is a huge, continental forest world. There are no oceans or seas, though: at the edges of the world there are mountains, growing bigger and bigger, and inhabited by all sort of savage populations: orcs, goblins. Some say that there are even stranger beasts, as you go farther and farther from the forests.
I wont be going in much detail on the geography of the land, as I'll try to post online a map soon.
Anarenn has been inhabited by humans for at least 2500 years. Once it was a single, amazing forest, stretching for what it seemed to be an infinity (think the black forest that Europe was once). But as civilization started to spread, that of course changed. Forest are thicker in the newly inhabited lands and there are more fields in the older lands. However, the process has been really slowed because some forests are grim places, inhabited by savage and ancient spirits of the nature: you can't go chopping down tree wherever you want.
Humans are the dominant race of the world: there are other races too, like halflings, gnomes and dwarves, but only the former have some mighty kingdoms.
Nothing that compares to the Empire, however: it is the main force on Anarenn, founded more than 2000 years ago, and it was led by the same dynasty since then. The Emperor rules (directly or by the will of the mighty Arch-dukes) on the south-eastern quarter of the world, the north-wester edge, and there's a duchy in the south-western quarter, too. Since it's creation, the empire has been always entwined with the Church of the High Father, the dominant religion on Anarenn. It worships three gods: The High Father, the Benevolent Mother, and the Son in Shadows. The church is exremely powerful, but it has no central leader. As there is not only one holy scripture, there can be great differences among two priests, as each of them can interpret the dogmas in a different ways. Because of that, the Church is divided in almost a dozen mighty orders (each of them LN, LG, or NG), each of them with different views, and each of them with a different hierarchy and organization. To add complexity to confusion, it is often true that the same man has two titles: one from the Empire and another from the Church. It is a common truth that trying to understand who is higher in the social ladder is a damn hard work.
Other powerful nations are:
- Akodal, the historical rival of the Empire, hidden behind an impressive chain of fortresses in the south-eastern edge. The Great Barbaric Kingdom of the north: it is not actually a nation, rather it's a collection of barbarians, monsters and humanoids that inhabit the frozen wastes out of the edges of Northern Anarenn.
- The kingdom of Ishiza: the only place in Anarenn where there are plains. Famous for horse breeding and other cattle. South - western quarter.
- The Virdee: a great number of small kingdoms (think austria and germany during the XVI). The worst of the war-mongering nobles clichè
-The kindgoms of Tiliira, Hargrass, the republic of Fielet: some other kingdoms.
-The free cities of Mirui, Ronol, Namwert, Bruth and Ingrest: commercial powers, most of them near the geographical center of Anarenn.
-a great number of smaller kingdoms, duchies, tribes and lawless lands.
All of the named countries pay respect and tributes to the empire, with the exception of Akodal and the Barbaric Kingdom (the first because it's still an enemy, and the other because no one would dare to go outside of the world in order to force them to pay tributes)
Another thing worth of mention is the fact that ALL of the wizards belong to the Wizard's towers, and of users of magic have to be viewed by a wizard in order to live without any guard bothering them. (if you know robert jordan, the mechanics are similar: people with talent for magic can hurt themselves and the others). This is strictly enforced in the empire, more or less enforced in all of the remaining lands.
Uh...that's it for now. [/sblock]
So...we can make one of the following campaigns:
-Merchants/Bandits
-Empire on the borders (battles/politics)
-Empire in civil lands (politics/investigation/battle)
-Church (investigation/crusades etc)
-Nobles stewards( some noble of the Virdee, or someone in the commercial cities)
-Mercenaries
-something else....open for suggestions here.
The chosen player may then choose the location of the adventures and make some other requests regarding the campaign.
Note: the campaign has some house rules, and the magic is heavily toned down, especially the magic items and diffusion of spells (for example you cannot learn a spell from a normal scroll. that makes spell hunting and magic items hunting really important and itneresting)
Happy to reply to specific questions
Last edited: