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Anarenn solo campaign (Loth keep out)
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<blockquote data-quote="Ambrus" data-source="post: 3977283" data-attributes="member: 17691"><p>Thanks very much for that, though you might be surprised to hear that many DMs aren't generally excited to deal with unusual PC concepts. Some occasionally fretful to hear my character pitches. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> You've certainly piqued my curiosity with your cryptic allusion to Anarenn elves. I wouldn't mind hearing something more about them.What a monster can do changes significantly with the particulars of its race. Some have interesting special abilities or skills which can open up a many options besides simple head-bashing; just as many if not more than some character classes. But yeah, adding class levels can also be an interesting option to pursue depending on PC concept.I wouldn't say so myself. Forests may seem big and empty to common folk, but to those who are familiar with the sylvan realm they can be positively teeming with intricate social communities of elven tree cities, hidden forest gnome tree-burroughs, sacred druidic groves, fairy mounds, goblin markets, wandering centaur tribes and perhaps even local assemblies air, earth and water elementals. Hmm. Playing an elemental spirit could be interesting...</p><p></p><p>Think of the entire forest as one large thriving cosmopolitain city that happens to be spread out over dozens or hundreds of square miles of forest. In that way, someone familiar with the various communities could travel from sylvan neighborhood to neighborhood to exchange news, services and goods with a large array of NPCs, just like in most campaigns. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Maybe that's simply what the true dragons want mortals to believe. Nowadays the smartest dragons live incognito amongst the mortal races, accruing vast hordes while masquerading as human merchant-princes; all while living in luxury and relative safety. Only the lesser racial-throwbacks still live in dank caves... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> That's the simplest solution and the direction I happened to be thinking, but its easy to adjust. Dragon Magazine 320 has the five metallic dragons presented as Savage-Species-style monster progression classes. They also suggest that PC dragons, being exceptional members of their species, can grow in size and power somewhat faster than conventional members of their species; effectively advancing in level as do other PCs and ignoring standard dragon aging. Besides, it sounds like you're somewhat used to tweaking draconic races in your campaign setting to suit your desires. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> That'd be fine; I generally prefer to play on the light side of things. The undead spirit can try to maintain a moral code it held in life, though it'd be harder for the imp I imagine. I have to admit; it could be interesting to try playing a recalcitrant demon seeking to weazle it's way out of the afterlife its earned after a life of wickedness... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> It sounds like an interesting venue. Do you have any suggestions for an interesting PC race in your campaign background?Fair enough. That being said, of the oddball concepts I've pitched, I think a dragon PC who can spend unlimited amounts of time in human form would have the easiest time interacting in conventional human society.I'd welcome any PC ideas or suggestions you believe might prove interesting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Ambrus, post: 3977283, member: 17691"] Thanks very much for that, though you might be surprised to hear that many DMs aren't generally excited to deal with unusual PC concepts. Some occasionally fretful to hear my character pitches. :heh: You've certainly piqued my curiosity with your cryptic allusion to Anarenn elves. I wouldn't mind hearing something more about them.What a monster can do changes significantly with the particulars of its race. Some have interesting special abilities or skills which can open up a many options besides simple head-bashing; just as many if not more than some character classes. But yeah, adding class levels can also be an interesting option to pursue depending on PC concept.I wouldn't say so myself. Forests may seem big and empty to common folk, but to those who are familiar with the sylvan realm they can be positively teeming with intricate social communities of elven tree cities, hidden forest gnome tree-burroughs, sacred druidic groves, fairy mounds, goblin markets, wandering centaur tribes and perhaps even local assemblies air, earth and water elementals. Hmm. Playing an elemental spirit could be interesting... Think of the entire forest as one large thriving cosmopolitain city that happens to be spread out over dozens or hundreds of square miles of forest. In that way, someone familiar with the various communities could travel from sylvan neighborhood to neighborhood to exchange news, services and goods with a large array of NPCs, just like in most campaigns. ;) Maybe that's simply what the true dragons want mortals to believe. Nowadays the smartest dragons live incognito amongst the mortal races, accruing vast hordes while masquerading as human merchant-princes; all while living in luxury and relative safety. Only the lesser racial-throwbacks still live in dank caves... :cool: That's the simplest solution and the direction I happened to be thinking, but its easy to adjust. Dragon Magazine 320 has the five metallic dragons presented as Savage-Species-style monster progression classes. They also suggest that PC dragons, being exceptional members of their species, can grow in size and power somewhat faster than conventional members of their species; effectively advancing in level as do other PCs and ignoring standard dragon aging. Besides, it sounds like you're somewhat used to tweaking draconic races in your campaign setting to suit your desires. ;) That'd be fine; I generally prefer to play on the light side of things. The undead spirit can try to maintain a moral code it held in life, though it'd be harder for the imp I imagine. I have to admit; it could be interesting to try playing a recalcitrant demon seeking to weazle it's way out of the afterlife its earned after a life of wickedness... :p It sounds like an interesting venue. Do you have any suggestions for an interesting PC race in your campaign background?Fair enough. That being said, of the oddball concepts I've pitched, I think a dragon PC who can spend unlimited amounts of time in human form would have the easiest time interacting in conventional human society.I'd welcome any PC ideas or suggestions you believe might prove interesting. :D [/QUOTE]
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