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Anarenn solo campaign (Loth keep out)
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<blockquote data-quote="Nightbreeze" data-source="post: 3977576" data-attributes="member: 46755"><p>Not really. It holds no power over the other inhabitants of the Holy Mountains, and it's not really bound to them (at least, no much more that to the church, or other faiths). It just seems to be a temple respected by many, many people. It is hard to describe why and how in a single post, let's just say that even if they are secretive and hardly give any information, they have been solid defenders of humankind as long as the Church. What makes them different is the fact that they treat the church and all of the other faiths the same way, they are neutral. Because of that, people are willing to ignore the fact that they really don't give much information on what they do, how they do and why they do.</p><p></p><p>As for the Yeti-like creature, it would be probably coming from the barbaric kingdom of the north. Found as a child by the Knights of the Glaciers, during a scouting ride over Tisunark, the Shielding City. Raised by the Church, and now -up to you-</p><p></p><p></p><p></p><p>Hrum. Lots of them. Well, let me list all of them:</p><p></p><p>* Treant, born in the Elestril woods. - limited social interaction with the human civilization, born in times of great peril for his beloved home. </p><p>* Druid, defending the Elestril woods/somewhere else - better social interaction with humans, a little bit standard</p><p>* Metallic dragon infant, born in a certain cave, with no partents, but guided by his visions and the clues left from whoever build the place where he was born. - social interactions, deep into the greater plots and intrigues since the first steps in his world. Not quite clueless.</p><p>* Pseudodragon, raised by a wizard/particular noble - great social interactions, some serious plots since the beggining, (cannot move freely in human society until he gains the magic means to do it)</p><p>* Restless spirit (good), bound to complete a mission before passing peacefully to the Inner World. - social interaction, all kind of possible developments here...he can be a fighter, caster or whatever else.</p><p>* Restless spirit bullied/forced to make good deeds in order to amend for his acts in life.</p><p>* Monk/some other class coming from the Holy Mountains. Multiple possible developments here too.</p><p>* Gentle monster, raised by the church, searching for his place on this world.</p><p>* A sarcastic gryphon, feared by the imperial scouts, because he makes them cry (especially girls). And a nine-hours long voyage with him is a daunting prospective. What will happen to him? Hilarity ensues.</p><p></p><p></p><p>Ah well, each of theese ideas can be worked out in order to provide a different experience....a dark fantasy theme, a comical experiene, epic adventures, thirst for exploration, delving for knowledge, politics and conquest. Mixind allowed too....hark.</p><p></p><p>Hard to choose.</p><p></p><p>I shall admit that the impossible gryphon is funny, but my top spots would go for dragon/pseudodragon. The problem is that all of the others are fine for me too: it all depends what kind of campaign do you want...the only thing I'd like to avoid is choosing something that precludes the possibility to move around freely. </p><p></p><p>At the end, all of depends what kind of campaign do you want, character sheet aside.</p></blockquote><p></p>
[QUOTE="Nightbreeze, post: 3977576, member: 46755"] Not really. It holds no power over the other inhabitants of the Holy Mountains, and it's not really bound to them (at least, no much more that to the church, or other faiths). It just seems to be a temple respected by many, many people. It is hard to describe why and how in a single post, let's just say that even if they are secretive and hardly give any information, they have been solid defenders of humankind as long as the Church. What makes them different is the fact that they treat the church and all of the other faiths the same way, they are neutral. Because of that, people are willing to ignore the fact that they really don't give much information on what they do, how they do and why they do. As for the Yeti-like creature, it would be probably coming from the barbaric kingdom of the north. Found as a child by the Knights of the Glaciers, during a scouting ride over Tisunark, the Shielding City. Raised by the Church, and now -up to you- Hrum. Lots of them. Well, let me list all of them: * Treant, born in the Elestril woods. - limited social interaction with the human civilization, born in times of great peril for his beloved home. * Druid, defending the Elestril woods/somewhere else - better social interaction with humans, a little bit standard * Metallic dragon infant, born in a certain cave, with no partents, but guided by his visions and the clues left from whoever build the place where he was born. - social interactions, deep into the greater plots and intrigues since the first steps in his world. Not quite clueless. * Pseudodragon, raised by a wizard/particular noble - great social interactions, some serious plots since the beggining, (cannot move freely in human society until he gains the magic means to do it) * Restless spirit (good), bound to complete a mission before passing peacefully to the Inner World. - social interaction, all kind of possible developments here...he can be a fighter, caster or whatever else. * Restless spirit bullied/forced to make good deeds in order to amend for his acts in life. * Monk/some other class coming from the Holy Mountains. Multiple possible developments here too. * Gentle monster, raised by the church, searching for his place on this world. * A sarcastic gryphon, feared by the imperial scouts, because he makes them cry (especially girls). And a nine-hours long voyage with him is a daunting prospective. What will happen to him? Hilarity ensues. Ah well, each of theese ideas can be worked out in order to provide a different experience....a dark fantasy theme, a comical experiene, epic adventures, thirst for exploration, delving for knowledge, politics and conquest. Mixind allowed too....hark. Hard to choose. I shall admit that the impossible gryphon is funny, but my top spots would go for dragon/pseudodragon. The problem is that all of the others are fine for me too: it all depends what kind of campaign do you want...the only thing I'd like to avoid is choosing something that precludes the possibility to move around freely. At the end, all of depends what kind of campaign do you want, character sheet aside. [/QUOTE]
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