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Anarenn solo campaign (Loth keep out)
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<blockquote data-quote="Ambrus" data-source="post: 3978300" data-attributes="member: 17691"><p>Darn; I've been having fun tossing around various cool ideas (your sarcastic griffon bit made me laugh!) Now I suppose I'm actually going to have to think about picking something...</p><p></p><p>I have to admit, the idea of playing a sentient tree has always appealed to me for some odd reason, though I could never figure out how to fit it into a standard game. I think my interest all stems (heh heh) from a silly episode of the Tick I saw years ago in which a gaggle of animated potted shrubs stole a pickup truck and went joy riding around the City. "Weeeeeeee!!!" I still think the sapling idea could be fun to try as long as he's occasionally got some sylvan allies to speak/trade with. Taking a few levels in druid might also help him be more spiritual and self-sufficient seeing as how he could buff and heal himself while summoning animal allies as needed.</p><p></p><p>The undead spirit could likewise be fun, though I think I'd need a better rundown of how your cosmology differs from the D&D norm. Skulking around while passing through walls, shifting in and out of the ethereal/spirit plane (if playing a ghost character) and possessing bodies to further personal goals, all while dealing with the regrets and loss of a life now past could make for a dynamic and fresh campaign; one of personal horror. Lots of angst there...</p><p></p><p>The dragon idea, as I see it, can be played out in one of three ways; with a hatchling metallic dragon (as a versatile, stealthy melee combatant able to easily interact with any humanoid species), as a pseudodragon (a less versatile though stealthy diminutive dragon who'll develop some eldritch punch with the eventual acquisition of class levels) or with a winged dragonwrought kobold (from Races of the Dragon).</p><p></p><p>The latter could be described/played essentially just like a pseudodragon (they're pretty much the same size and shape) though they're mechanically fairly different. Essentially, we could ignore the kobold association and simply treat the character as an unusual diminutive dragon of obscure origin; just like the pseudodragon. Essentially, one trades the pseudodragon's special abilities for an ECL 0 and the versatility of a class built PC. If taking levels in Dragonfire Adept base class, such a character would be able to adopt human shapes freely beginning as early as level 6.</p><p></p><p>However we handle the dragon PC's mechanical aspects, I think I'd prefer having the character be a little more independent with some human alliances rather than be an NPC's pet or sidekick. What do you think?</p></blockquote><p></p>
[QUOTE="Ambrus, post: 3978300, member: 17691"] Darn; I've been having fun tossing around various cool ideas (your sarcastic griffon bit made me laugh!) Now I suppose I'm actually going to have to think about picking something... I have to admit, the idea of playing a sentient tree has always appealed to me for some odd reason, though I could never figure out how to fit it into a standard game. I think my interest all stems (heh heh) from a silly episode of the Tick I saw years ago in which a gaggle of animated potted shrubs stole a pickup truck and went joy riding around the City. "Weeeeeeee!!!" I still think the sapling idea could be fun to try as long as he's occasionally got some sylvan allies to speak/trade with. Taking a few levels in druid might also help him be more spiritual and self-sufficient seeing as how he could buff and heal himself while summoning animal allies as needed. The undead spirit could likewise be fun, though I think I'd need a better rundown of how your cosmology differs from the D&D norm. Skulking around while passing through walls, shifting in and out of the ethereal/spirit plane (if playing a ghost character) and possessing bodies to further personal goals, all while dealing with the regrets and loss of a life now past could make for a dynamic and fresh campaign; one of personal horror. Lots of angst there... The dragon idea, as I see it, can be played out in one of three ways; with a hatchling metallic dragon (as a versatile, stealthy melee combatant able to easily interact with any humanoid species), as a pseudodragon (a less versatile though stealthy diminutive dragon who'll develop some eldritch punch with the eventual acquisition of class levels) or with a winged dragonwrought kobold (from Races of the Dragon). The latter could be described/played essentially just like a pseudodragon (they're pretty much the same size and shape) though they're mechanically fairly different. Essentially, we could ignore the kobold association and simply treat the character as an unusual diminutive dragon of obscure origin; just like the pseudodragon. Essentially, one trades the pseudodragon's special abilities for an ECL 0 and the versatility of a class built PC. If taking levels in Dragonfire Adept base class, such a character would be able to adopt human shapes freely beginning as early as level 6. However we handle the dragon PC's mechanical aspects, I think I'd prefer having the character be a little more independent with some human alliances rather than be an NPC's pet or sidekick. What do you think? [/QUOTE]
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