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Anarenn solo campaign (Loth keep out)
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<blockquote data-quote="Nightbreeze" data-source="post: 3979329" data-attributes="member: 46755"><p>Eh...to say I don't know savage species well enough to make new progressions....I was thinking about the metallic dragons, the crystal ones, and the planar dragons. You can make up the progression. As this is a solo campaign, balance is not the issue, so don't be scared to make a progression that is not perfectly balanced.</p><p></p><p>As for the feats, yes I thought about a feat that grants (maybe not unlimited) alternate form capability somewhere around ECL 4, and a feat that gives you fly (maybe not unlimited) somewhere around ECL 6. As you become more powerful, these abilities may become at will: we'll decide whether by another feat investment or just by level progression (like, you can fly for you CONx2 minutes each day at level 6, conx3 minutes at level 7, and 24 hours/day at level 14 ... just an example)</p><p></p><p>As you noticed, I don't care much about the rules. I always try to balance them (well, the fact that a human gets feats at 1st, 1st, 1st, 3rd, 5, 7th, 9th and so on level is not very balancing for the monsters....but they are buffed too, don't pity them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ), but I have no problem messing with them. I'm also known because for the fact that I allow trades regarding the class: for example I allow fighters to trade heavy armor proficiency for a +4 to ride at first level.</p></blockquote><p></p>
[QUOTE="Nightbreeze, post: 3979329, member: 46755"] Eh...to say I don't know savage species well enough to make new progressions....I was thinking about the metallic dragons, the crystal ones, and the planar dragons. You can make up the progression. As this is a solo campaign, balance is not the issue, so don't be scared to make a progression that is not perfectly balanced. As for the feats, yes I thought about a feat that grants (maybe not unlimited) alternate form capability somewhere around ECL 4, and a feat that gives you fly (maybe not unlimited) somewhere around ECL 6. As you become more powerful, these abilities may become at will: we'll decide whether by another feat investment or just by level progression (like, you can fly for you CONx2 minutes each day at level 6, conx3 minutes at level 7, and 24 hours/day at level 14 ... just an example) As you noticed, I don't care much about the rules. I always try to balance them (well, the fact that a human gets feats at 1st, 1st, 1st, 3rd, 5, 7th, 9th and so on level is not very balancing for the monsters....but they are buffed too, don't pity them :) ), but I have no problem messing with them. I'm also known because for the fact that I allow trades regarding the class: for example I allow fighters to trade heavy armor proficiency for a +4 to ride at first level. [/QUOTE]
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