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*Dungeons & Dragons
And his name is Tortuga!
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<blockquote data-quote="ninjayeti" data-source="post: 7921779" data-attributes="member: 6789120"><p>Use standard combat but add "Wrestling Maneuvers" - you can attempt each of these once per match as a free action.</p><p></p><p>Trash talk: Make an Intimidate check, if you succeed your opponent is frightened of you until the next time they hit you.</p><p>Off the Turnbuckle: Make an acrobatics check. If you succeed your next attack deals an extra 2d6 bludgeoning damage, but if you fail you land prone and your turn ends</p><p>Playing Opossum: Make a deception check. If you succeed your next attack has advantage</p><p></p><p>To win the fight you need an especially bad-ass move. Use the "finishing move" rule: If you would reduce your opponent below 1 HP make a performance check. If you fail, they pop off the mat after a two count and stay at 1 HP. If you succeed then you have KO's them and they are down for the count!</p><p></p><p>Encourage the other players to act as audience members and yell encouragement/ taunts. Give the fighters bonuses or penalties for particularly creative ones.</p></blockquote><p></p>
[QUOTE="ninjayeti, post: 7921779, member: 6789120"] Use standard combat but add "Wrestling Maneuvers" - you can attempt each of these once per match as a free action. Trash talk: Make an Intimidate check, if you succeed your opponent is frightened of you until the next time they hit you. Off the Turnbuckle: Make an acrobatics check. If you succeed your next attack deals an extra 2d6 bludgeoning damage, but if you fail you land prone and your turn ends Playing Opossum: Make a deception check. If you succeed your next attack has advantage To win the fight you need an especially bad-ass move. Use the "finishing move" rule: If you would reduce your opponent below 1 HP make a performance check. If you fail, they pop off the mat after a two count and stay at 1 HP. If you succeed then you have KO's them and they are down for the count! Encourage the other players to act as audience members and yell encouragement/ taunts. Give the fighters bonuses or penalties for particularly creative ones. [/QUOTE]
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