Hmmm....Fortune cards sound to me like the Encounter cards in Castle Ravenloft. I'll bet both the encounter cards and those from the upcoming Wrath of Ashadarlon will work fabulously with the fortune cards - with a minor tweak or two.
Hmm. I wouldn't be so quick to dismiss the essential classes. Although there are some that are a low level of complexity (fighter, rogue), they wander upwards, and I expect that those we see in future will be far more subtle and interesting.
The main thing that the essentials classes do is remove us from the tyranny of the power acquisition table: they can do other things.
Cheers!
I miss old 4e.. *hugs PHB1-3*
It looks like we're going to go at least a full year without a new non-essentials class. I really hope 4e isn't going to be like this forever.
They described them briefly in the GenCon podcast (Dungeons & Dragons Roleplaying Game Official Home Page - Article (D&D Podcast: D&D Preview Show)) at 37:55. The general gists that I took from them were:
What they are:They are elements of fortune or luck that affect how your character is acting and add randomness to the game.How they work:
They emulate in movies when a random twist or sudden change in how the combat is flowing that results in an interesting affect.
They are not pure power-ups. They wanted them to be rare random events that could affect a fight and make the combat take a turn that was not expected.
They are cards in booster packs, like Gamma World booster packs or Magic booster packs.
They can be used in organized play events (like Encounters) or in home games.
You draw a card and if you meet the conditions on the card you can use it for some benefit on your turn.How they buying them:
They can define what sort of thing your character is going to want to do on their turn. (I assume so you can meet the conditions so you can use the card.)
They are "totally optional".
Players are not meant to buy an "optimized 60 card deck that destroys everything" or "buy a case and collect them all".
Collecting them all defeats the random surprise element of them if you know what cards there are. In playtesting they were the most fun when they are unexpected and are a surprise to everyone at the table.
Classes? Not really. Now that we've gotten the Psionic classes, we don't really need more. We need more domains for Clerics and schools for Wizards. I wouldn't mind a Psionic striker that used power points, but you can always reskin a Sorceror too.
It looks like we're going to go at least a full year without a new non-essentials class. I really hope 4e isn't going to be like this forever.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.