alsih2o
First Post
there has been a joke exchange on my campaigns mailing list over missed treasure and it makes me wonder-
How can I ensure my players find more hidden and semi-hidden stuff wihtout turning every rock and wall into a roll-for-search fest?
Is it my responsibility to do so? (I think so)
If you use homemade "modules" how often does the party just walk right by "interesting stuff"?
I don't expect them to find every little thing, and it isn't about them not exploring everything I prep, I just wonder.
They have shown some thieverish compulsions, but they are kind of in a free-fire theft zone, deep in unknown territory with many unfriendlies. Therefore I do not see it as a "bad" thing.
How can I ensure my players find more hidden and semi-hidden stuff wihtout turning every rock and wall into a roll-for-search fest?
Is it my responsibility to do so? (I think so)
If you use homemade "modules" how often does the party just walk right by "interesting stuff"?
I don't expect them to find every little thing, and it isn't about them not exploring everything I prep, I just wonder.
They have shown some thieverish compulsions, but they are kind of in a free-fire theft zone, deep in unknown territory with many unfriendlies. Therefore I do not see it as a "bad" thing.