D&D 5E ... and we have a wizard!


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Well up until 3e Elves could see in the dark with infravision. I rather miss seeing heat sources... I always thought that added a lot of flavour to the game.

I agree but it was a little problematic,

and this is from the game designer that added classic infravision to the Arcanis RPG
 




So cramped and cluttered and wordy!! But I realize that this is just a pre-gen. Still, can't wait to get the blank character sheets so I can trim the fat.
 

Hmm. Not a whole lot in this one that we hadn't already seen. Apparently you now choose your specialty at level 2.

I like the fact that it costs money to scribe spells. It's a nice way to preserve the tradition of wizards copying captured spells, while keeping it from getting out of hand.

I also approve of the changes to Sculpt Spells. Instead of simply excluding your allies from the spell's AoE, you grant them a combination of Evasion and an automatic success on the save. So depending on the spell, they may not emerge entirely unscathed.

That is quite a list of weapon proficiencies for a wizard! :eek:
Not really. It's standard weapon proficiencies for a wizard, plus standard bonus proficiencies for elves.
 


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