gweinel
Explorer
That is quite a list of weapon proficiencies for a wizard!![]()
and probably all of them would be useless since the wizard has the dmg cantrips...
That is quite a list of weapon proficiencies for a wizard!![]()
Well, it was quite bothersome to me. I remember preparing Fireball or Cloudkill or whatever and, just when I was ready to cast it, some ally got into the area and suddenly I was all "Well, there goes my striking power. Ok, I... shoot it with my crossbow -.-".
Of course, YMMV and all that.
You know, I just can't bring myself to cast a spell on the party no matter how much I'd like to. Good Guy Syndrome, I guessYou are just enabling their bad tactics. Go ahead and cast that spell ... they will learn![]()
I think that that's a function of the character increasing his casting stat (int or wis) to 18 at 4th level.3. Cantrips. As with the Cleric, there's a bonus cantrip at level 4.
Apologies if I missed when this was added to the playtest, but when did Wizards start getting d6 hit dice?
I think that that's a function of the character increasing his casting stat (int or wis) to 18 at 4th level.
It was changed from the packet relesead on October the 29th 2012 onwards.Apologies if I missed when this was added to the playtest, but when did Wizards start getting d6 hit dice?
For most characters at around 20th level, you'd have 2 at wills, 4 encounters, 4 dailies, and a slowly growing list of utilities - maybe 4-5 at this point? These get replaced as you level up. And this is a quite high level character.Okay I'm confused because wizards spell lists in 4e also grew as you went up in level and as they released more splat books... I don't think you need to copy a separate list (with descriptions) of spells prepared so either way it's one list of copied spells... so I'm trying to understand what the major distinction is here...
True. Well, we'll know in less than a week.That's possible, but it's not included under the benefits of Ability Score Improvement.
A few observations:
1. Acolyte background. For a third time, we've been given a non-obvious background. Dare we hope for a rogue who's not a guild thief? That would be brilliant. I'm so pleased that they are leveraging the opportunities of backgrounds, even in the pregens.
Which existed before, but I remember in the playtest it was limited up to 5th level slots.
Well, it was quite bothersome to me. I remember preparing Fireball or Cloudkill or whatever and, just when I was ready to cast it, some ally got into the area and suddenly I was all "Well, there goes my striking power. Ok, I... shoot it with my crossbow -.-".
Of course, YMMV and all that.
You know, I just can't bring myself to cast a spell on the party no matter how much I'd like to. Good Guy Syndrome, I guess![]()
Hmm. Not a whole lot in this one that we hadn't already seen. Apparently you now choose your specialty at level 2.
I like the fact that it costs money to scribe spells. It's a nice way to preserve the tradition of wizards copying captured spells, while keeping it from getting out of hand.
I also approve of the changes to Sculpt Spells. Instead of simply excluding your allies from the spell's AoE, you grant them a combination of Evasion and an automatic success on the save. So depending on the spell, they may not emerge entirely unscathed.
It was changed from the packet relesead on October the 29th 2012 onwards.
It seems that a mage would be studying for years before becoming Level 1? So how much time could he have had available to be a Bounty Hunter as well?
or am I putting too much thought into this?![]()
Where is the time in years that can allow a worthwhile background to develop AND the specialized training to become Level 1 in a class? It seems that a mage would be studying for years before becoming Level 1? So how much time could he have had available to be a Bounty Hunter as well?
or am I putting too much thought into this?![]()