abelan said:
I understand positive marketing, but Andy Collins needs to understand that you don't air a public reprimand. He needs to stop the spin control and explain to the masses that he has limited those that can share their ideas in public to a select few. Forget the business of allowing only positive comments and telling us that. We didn't need to know, and he hurts his cause when he tells the world that he wants only the positives posted. The damage is done, and now we may question what aspects of the game may be a bit crunchy. The whole episode smacks of the Twilight Zone - "It's a Good Life" where everyone tiptoes around the young boy saying how good he is. They may feel differently, but they need to say the positives in front of the boy(public). The conversation at home may be different, but it's not in the public eye.
Problem with that analogy: The negatives are not facts. Repeat after me: Every you can criticise is not a fact, because it can be fixed, is already fixed, or is a product of the new design paradigm.
Only in that last case, the criticism actually applies, in the former two, the criticism is moot, pointless, useless.
I mean, if a playtester finds something negative, let's see the following courses of action:
He posts his criticism on the internet only: Bad form, that's only to stir rage, and doesn't allow WotC to fix it.
He posts it on the web and to WotC: Stirs rage, but will be fixed anyway, so no point.
He only posts it to the web: No rage, it will be fixed, we're all happy.
See why it should remain contained, until the the final PHB is finished and set in stone? That's because we're not dealing with facts or a finished product, we're dealing with a draft.
Unfinished things and playtest material SHOULD be criticised, it's the whole point of'em to avoid criticism at the finished product.
zacharythefirst said:
Why, then, hear about the positives beforehand? Don't they have potential for change before the final version as well? Wouldn't the same reasons you listed affect them as well?
Considering that good feedback also involves praise about positives... this will probably keep it in. Furthermore, that's the reason why no specific crunch should be revealed. Not that all three comments on the game are about the "general feel", not about specifics. I don't think they'll rewrite the whole game, hence the general feel should remain similar.
Cheers, LT.