Metus said:This is what Midnight does, and I'm surprised no one has mentioned that setting yet; Iron Heroes got some mention, but not Midnight.
The table that follows, Table 6-11, is ideal, and provides simple means for not only crafting such items, but pricing them as well so the DM can place them as treasure. I really like it.Magic Item Compendium said:One of the most frustrating roadblocks to using interesting, unusual magic items is that they take up body slots that you need for an ability-boosting item (ie, the "Big Six")... To address this issue, Magic Item Compendium presents official rules for adding common item effects to existing magic items.
Remathilis said:I've heard (and I don't own nor will I for a while yet) that the MIC has rules for integrating the "big six" (or at least parts of them) into other "kewl" items. I think thats a great start.