D.Shaffer
First Post
With one of my characters, I'm tinkering with maxing out handle animal with the idea of having a swarm of animal minions at my beck and call. That said, a few things have come up so I'm wondering how people have been handling this.
A: Animal Rearing. While some animals have costs for their young, most dont. There are a lot of creatures out there that you can rear, and the DC for it is easy to figure out, but I cant seem to find any formula to determine the cost of the animal. This would be important to know for purchase requirements, it's also important in that it'd be a measure of my inherent wealth. So how do you determine the inherent value of a reared and domesticated animal that's not on the equipment list?
B: Handling fees. Related to the above, how much does the actual training procedure add to the cost of a purchased animal? If you wanted to buy an untrained animal with the idea of cost saving (And you have plenty of time to kill), how much would you think this would knock off the price. If you wanted to sell your services as an animal trainer, how much would that be? (ATM, I'm favoring treating it like a Profession roll)
C: Would you allow animals to be 'untrained' of their tricks to learn new ones? If trained for a purpose, would you allow replacing a trick with another? If an animal already has 'Track' as a bonus feat (Hell Mr. Deinonychus), would you consider them to already have the Track trick?
A: Animal Rearing. While some animals have costs for their young, most dont. There are a lot of creatures out there that you can rear, and the DC for it is easy to figure out, but I cant seem to find any formula to determine the cost of the animal. This would be important to know for purchase requirements, it's also important in that it'd be a measure of my inherent wealth. So how do you determine the inherent value of a reared and domesticated animal that's not on the equipment list?
B: Handling fees. Related to the above, how much does the actual training procedure add to the cost of a purchased animal? If you wanted to buy an untrained animal with the idea of cost saving (And you have plenty of time to kill), how much would you think this would knock off the price. If you wanted to sell your services as an animal trainer, how much would that be? (ATM, I'm favoring treating it like a Profession roll)
C: Would you allow animals to be 'untrained' of their tricks to learn new ones? If trained for a purpose, would you allow replacing a trick with another? If an animal already has 'Track' as a bonus feat (Hell Mr. Deinonychus), would you consider them to already have the Track trick?