I love it when people quote the FAQ instead of the rules. If only there were a rule in the rulebooks that said the same thing. Maybe you could give me a page number?mvincent said:They are. From the 3.5 FAQ:
"Speak with dead doesn’t work on undead creatures, only on
corpses. An undead creature is not alive, but it’s also not a
corpse—a corpse is an object. (The undead creature might have
been made from a corpse, but it has transformed into something
else, mainly a creature). If you destroy an undead creature, it
ceases being a creature and becomes an object again."
That's not my argument. We're not talking about animating corpses; there's already a spell to do that, and the OP is avoiding using it. It's my guess that he doesn't want to use animate dead because of the HD restriction. Virtually all Huge Dragons have at least 20 HD. That exceeds the limit for zombies and is at the very edge of the limit for skeletons. In addition, you'd have to have CL20 to turn a 20 HD dragon into a skeleton. On the other hand, if you consider a 20 HD dragon corpse a Huge object, you could animate it with animate objects. Granted, you'd only get an 8 HD Construct instead of a 40 HD Undead, but you can pull it off with an 11th level cleric (or a 16th level Bard) instead of a 20th level caster.mvincent said:It is. I'm unsure who would argue that the animated corpse of a huge creature would not also be a huge creature.
My point was that, while there are specific descriptions for the size categories of creatures, there is no specific description for the size categories of objects. A Small object is not necessarily the same size as a Small creature. Likewise a Huge object is not necessarily the same size as a Huge creature. We know that we can use animate objects on a Huge object, but we don't know the definition of a Huge object.
You know, that's a great idea. OP, you should look up corpses on the Object Hardness and Hit Points table. Here's the link if you need it.mvincent said:fwiw (for the OP), I just found this in the 3.5 FAQ:
"There are no rules for determining the hardness or hit
points of a corpse. Most dead bodies don’t have a hardness
score, but the creature’s DR (if any) should continue to apply
against attacks. Use Table 9–9: Substance Hardness and Hit
Points and Table 9–11: Object Hardness and Hit Points in the
Player’s Handbook to estimate hit point values for corpses
should such situations arise in your game."