I'm not trying to be rude, and I'm not saying that the OP should ignore Rule 0. I'm simply engaging in a discussion of the RAW.
Jhaelen said:
Btw., you've been interpreting the 'Dead' condition incorrectly:
The 'Dead' condition mentions a Con score of 0 as one of the possible causes for the 'Dead' condition. It's not an effect of being dead! Cause =/= Effect!
You're right. I realized that myself. I had been misreading the entry. If Con goes to zero, the creature becomes dead, not the other way around. If the character dies in a different manner, his Con score would remain intact. Thanks for pointing that out!
Jhaelen said:
Why do you think corpses retain their Wisdom and Charisma scores? Please back it up by rules.
I think they don't change because the rules don't say they do. There's nothing in the "Dead" condition description (or anywhere else that I know of) that mentions attribute scores changing as a result of death. Why do you think that Wisdom and Charisma (or any other attribute) scores change after death? Please cite rules.
Jhaelen said:
If being dead didn't change your attribute scores, you'd also retain your STR, DEX & CON scores. Which would mean you could still act normally in every way.
Except for the fact that you're still dead. As you pointed out, being dead has no effect on your Con score. Nor any others.
Jhaelen said:
I think it's perfectly obvious: A corpse is an object and thus a perfectly valid target for Animate Object. Spells mentioning a corpse as a target are only effective against a subset of objects.
The FAQ supports that view.
I'm not going to discuss the FAQ, partially because the FAQ frequently has controversial (or even contradictory) answers to rules questions, but primarily because the FAQ is not the RAW.
ElectricDragon said:
From the Player's Handbook
Size: The physical dimensions and/or weight of a creature or object. The sizes, from smallest to largest, are Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, and Colossal.
Notice it does not mention that sizes are different for creatures and objects. There is only one set of size categories not two. So, while the specific size descriptions only mention creatures, they also apply to objects.
Excellent! This is what I was looking for! Something that defines the size categories of objects. Was there a table with it? If not, we can use the
Creature Size Table. Now, we know from the
Weapon Size section that a one-handed weapon is an object one size category smaller than its wielder. Now consider the
athach. Referring to the size table from before, we see that the two morningstars he carries (Large objects, since they are one-handed Huge weapons) are at least 8 ft. long and 500 lbs heavy. Unfortunately for him (with his 26 Strength), carrying both of them will exceed his heavy load capacity. Even carrying one would put him well into his medium load. But maybe he's an aberration (pun intended).
How about a Cloud Giant? With his Strength of 35, his maximum carrying capacity is 3,200 lbs. But the Gargantuan morningstar (Huge Object) he carries weighs at least 4,000 lbs. It's all he can do to lift it and stagger around.
I could keep going through the monster entries, but I think I've made my point: clearly there are some problems equating creature size categories and object size categories. In my opinion, more than are caused by not considering corpses objects.
Wystan said:
Where in the rules does it state that a cloak is an object or not? Gloves? a bed? A house? dirt? blood?
Nowhere, as far as I know. But none of those things were ever creatures. Corpses were.
Lobo Lurker said:
Sometimes you need to ignore the rules and simply apply common sense: Can the huge dragon corpse move on its own? Is it 'alive'? If the answer to both of those is no then its clearly an object. By that same logic you can't animate a Golem because a golem can move under its own power... which makes perfect sense to me.
Using your criteria, the ghost of a violet fungus would be an object. I think you need one more criterion: was it ever a creature? That'll still satisfy your golem test.
Wystan said:
There are a lot of Ambiguous things in D&D, but I would definitely agree that a corpse is an object as it is the no-longer used shell of a dead creature. Animating it does not confer the same benefits that raising it does. (Is there an 'Animate Dead' spell?)
Of course there's an
animate dead spell! That's my point!
Animate dead is for animating corpses and
animate objects is for animating things that were never creatures to begin with.