jayresbytemountain
First Post
You are correct that over half of the tiles exist on the object layer. However, if you include the Additional Flooring free tileset (which will be available later today for download from the website), there are 77 unique floor tiles (this includes all of the rooms, hallways, etc, from the cavern tileset). This does cover a wide variety of different types: stone slabs, lava, flagstones, marbled tiles, repeating patterns, wood planks, etc. These floor tiles only cover interiors, we don't have any tiles for exterior environments but our first planned tileset expansion is for the great outdoors (unless we get an overwhelming number of requests for something else). We plan on including modern and sci-fi genres as well (and have had numerous requests already for such tilesets), but those will come after the outdoor tileset expansion. Before anyone flames me for such an obvious ommission, we wanted to include tiles like these in the initial release but in today's economy money is tight and budgets are shallow. We had to cut corners somewhere, so we decided to make tilesets that concentrated on interiors, and save outdoor tilesets for a future expansion.
As for a text description of every object and a preview of every floor tile, we're working on expanding the website to include more visuals and information. While I can't say that we're going to include previews of *every* tile or list text descriptions of every object that is included in the tilesets, you will be seeing more information in the future on the website about what the tilesets include. We are also working on putting up a few example maps (both in GridSmith native format as well as bitmap format) that will include a variety of tiles so you can see what can be done. I'm not sure if you noticed or not, but on the right-hand side of the website (you may have to scroll down a bit to see) there are 6 tiles from the shipping version of GridSmith as a preview. These 6 are randomly selected from 50 tiles (a cross section of both floor tiles and objects), and change each time you view the page. It's not exactly what you were suggesting, but that will give you a little taste of what's included in the full version.
A text layer will come at the same time as diagonal walls, and we plan on making all of that available in the first update (this will be a free update). We had a system in place, but tester feedback indicated that it wasn't very elegant and was difficult too use, so the decision was made to remove that feature before release. We thought it would be better to have users asking for more features instead of contacting tech support to work through a difficult interface for entering text. We're working on a better method for handling all of this, and I hope that once this functionality is back in it will be easy and intuitive to use.
And finally, this was all written in Delphi.
Keep those questions coming!
As for a text description of every object and a preview of every floor tile, we're working on expanding the website to include more visuals and information. While I can't say that we're going to include previews of *every* tile or list text descriptions of every object that is included in the tilesets, you will be seeing more information in the future on the website about what the tilesets include. We are also working on putting up a few example maps (both in GridSmith native format as well as bitmap format) that will include a variety of tiles so you can see what can be done. I'm not sure if you noticed or not, but on the right-hand side of the website (you may have to scroll down a bit to see) there are 6 tiles from the shipping version of GridSmith as a preview. These 6 are randomly selected from 50 tiles (a cross section of both floor tiles and objects), and change each time you view the page. It's not exactly what you were suggesting, but that will give you a little taste of what's included in the full version.
A text layer will come at the same time as diagonal walls, and we plan on making all of that available in the first update (this will be a free update). We had a system in place, but tester feedback indicated that it wasn't very elegant and was difficult too use, so the decision was made to remove that feature before release. We thought it would be better to have users asking for more features instead of contacting tech support to work through a difficult interface for entering text. We're working on a better method for handling all of this, and I hope that once this functionality is back in it will be easy and intuitive to use.
And finally, this was all written in Delphi.
Keep those questions coming!