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Announcing OGL Interlock from Green Ronin & Paradigm Concepts
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<blockquote data-quote="Nikchick" data-source="post: 213718" data-attributes="member: 344"><p>I've been leaving this question to Chris, since he's Mr. Rules around here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As I understand it from eavesdropping on the creatives, each company working on an <strong>OGL Interlock</strong> book is going to largely continue to design books as they always have, without the other company poking too directly into the designs of the other, so I think "heavily contribute" would probably be overstating. I know they've shared text on the dwarf/giants project, presumably so there can be truly "clicky" elements in each book, so the <strong>OGL Interlock</strong> titles aren't being designed in a vacuum either. Each of the <strong>OGL Interlock</strong> books we have planned so far at the very least hang together thematically, playing on traditional "favored enemy" relationships and that kind of thing.</p><p></p><p>But I'm definitely not the person with the most in-depth knowledge of the design process details. Chris or Eric might have more to add on this one.</p><p></p><p>Nicole</p></blockquote><p></p>
[QUOTE="Nikchick, post: 213718, member: 344"] I've been leaving this question to Chris, since he's Mr. Rules around here. ;) As I understand it from eavesdropping on the creatives, each company working on an [b]OGL Interlock[/b] book is going to largely continue to design books as they always have, without the other company poking too directly into the designs of the other, so I think "heavily contribute" would probably be overstating. I know they've shared text on the dwarf/giants project, presumably so there can be truly "clicky" elements in each book, so the [b]OGL Interlock[/b] titles aren't being designed in a vacuum either. Each of the [b]OGL Interlock[/b] books we have planned so far at the very least hang together thematically, playing on traditional "favored enemy" relationships and that kind of thing. But I'm definitely not the person with the most in-depth knowledge of the design process details. Chris or Eric might have more to add on this one. Nicole [/QUOTE]
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