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Another Broken Combo: Seal of Binding and Divine Regeneration
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<blockquote data-quote="MarkChevallier" data-source="post: 4273987" data-attributes="member: 55538"><p>The Cascade of Blades problem is genuine and could be used to kill any Solo in 1 round. It is possible, but unlikely, that bad luck could prevent it.</p><p></p><p>I think I've found a much simpler combo that produces a similar problem: namely, the near-certain demise of solo challenges. (I posted it on the CO boards on Gleemax too.)</p><p></p><p>Seal of Binding (level 25 Cleric Daily) is a Wis vs Will attack that if it strikes does 3d10 + Wis, stuns the enemy, and makes them immune to the effects of any other attacks.</p><p></p><p>You can sustain it with a standard action, inflicting 2d10 + Wis damage on you and the target. You cannot sustain it when blooded. The enemy gets no save, and no secondary attack is required. The intent is, clearly, that the power saps you of life and you can't keep it up indefinitely.</p><p></p><p>But Divine Regeneration takes a minor action to perform and gives you regeneration equal to your highest attribute. This means, effectively, that you can sustain Seal of Binding as long as you wish (up to the max 5 mins, anyway).</p><p></p><p>So, 1 round of 3d10 + Wis, and 49 rounds of 2d10 + Wis, makes 101d10 + (50 x Wis + any other damage boosts) - on a thoroughly optimised Cleric, that's around 1350 damage.</p><p></p><p>Aha, you cry: That won't kill Orcus, you pussy! But watch: the Seal of Binding stops the effects of any attacks. If a source of damage doesn't involve an attack against the target (Cloudkill, Slashing Wake, Wall of Ice etc) then the Seal does not prevent the damage.</p><p></p><p>It becomes trivially easy to kill Orcus. The Tarrasque is ironically tougher, since you might not be able to stack up enough 10+ damaging effects. You should get at least 800 odd hit points off him, though, before he gets to act and the other PCs need to do anything.</p><p></p><p>The big weak point of this combo is making the initial attack. I haven't looked through to see what is possible in terms of to-hit boosts, but I'm betting it's reasonably straight-forward. Step number 1 would be the Divine Oracle paragon path (allows you to roll twice for Will attacks and pick the best one).</p><p></p><p>Poor Orcus. He's just popped into existence and already adventurers are lining up with foolproof ways to nuke the bugger.</p></blockquote><p></p>
[QUOTE="MarkChevallier, post: 4273987, member: 55538"] The Cascade of Blades problem is genuine and could be used to kill any Solo in 1 round. It is possible, but unlikely, that bad luck could prevent it. I think I've found a much simpler combo that produces a similar problem: namely, the near-certain demise of solo challenges. (I posted it on the CO boards on Gleemax too.) Seal of Binding (level 25 Cleric Daily) is a Wis vs Will attack that if it strikes does 3d10 + Wis, stuns the enemy, and makes them immune to the effects of any other attacks. You can sustain it with a standard action, inflicting 2d10 + Wis damage on you and the target. You cannot sustain it when blooded. The enemy gets no save, and no secondary attack is required. The intent is, clearly, that the power saps you of life and you can't keep it up indefinitely. But Divine Regeneration takes a minor action to perform and gives you regeneration equal to your highest attribute. This means, effectively, that you can sustain Seal of Binding as long as you wish (up to the max 5 mins, anyway). So, 1 round of 3d10 + Wis, and 49 rounds of 2d10 + Wis, makes 101d10 + (50 x Wis + any other damage boosts) - on a thoroughly optimised Cleric, that's around 1350 damage. Aha, you cry: That won't kill Orcus, you pussy! But watch: the Seal of Binding stops the effects of any attacks. If a source of damage doesn't involve an attack against the target (Cloudkill, Slashing Wake, Wall of Ice etc) then the Seal does not prevent the damage. It becomes trivially easy to kill Orcus. The Tarrasque is ironically tougher, since you might not be able to stack up enough 10+ damaging effects. You should get at least 800 odd hit points off him, though, before he gets to act and the other PCs need to do anything. The big weak point of this combo is making the initial attack. I haven't looked through to see what is possible in terms of to-hit boosts, but I'm betting it's reasonably straight-forward. Step number 1 would be the Divine Oracle paragon path (allows you to roll twice for Will attacks and pick the best one). Poor Orcus. He's just popped into existence and already adventurers are lining up with foolproof ways to nuke the bugger. [/QUOTE]
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Another Broken Combo: Seal of Binding and Divine Regeneration
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